Edit the Item Title: You can revise the name of your item by editing the text in the input field. Ensure the name is still clear and recognizable, providing a quick understanding of what the item is. If the item is unique or specific, make sure it’s descriptive enough, like "Batarang" (a bat-shaped boomerang used by Batman).
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the item's purpose:
Defense: Items for protection, like a bulletproof vest or mace.
General: Use this for items that don’t fit into other categories.
Restraint: Items meant to bind or restrict, like handcuffs or zip ties.
Tool: Items for performing tasks, such as a wrench or screwdriver.
Utility: General-purpose items, like a utility knife that may be useful in various situations.
Weapon: Items primarily for offense, like guns or knives.
Update the Description: Edit the description to provide any new details or correct information about the item. Be sure to describe the item’s characteristics, functionality, and any relevant history. Keep the focus on the item itself, rather than the character using it.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the item in your equipment list.
Understand the Difference Between Equipment and Resources:
Equipment: Items you carry with you daily, such as a smartphone, keys, or a handkerchief.
Resource: Something you have access to but don’t carry on you, like a car (which may be equipment) or a plane (considered a resource due to its size).
ORIGINAL WRITE UP: Weapon; Handgun; ammunition capacity of 17+1 (live); Standard S.H.I.E.L.D. issue (same as the C.I.A.), the Glock G5 feature over 20 design modifications from the Gen4 predecessors, including the GLOCK Marksman Barrel, nDLC finish, ambidextrous slide stop lever, the removal of finger grooves and a flared mag-well.
Weapon; Handgun; ammunition capacity of 17+1 (live); Standard S.H.I.E.L.D. issue (same as the C.I.A.), the Glock G5 feature over 20 design modifications from the Gen4 predecessors, including the GLOCK Marksman Barrel, nDLC finish, ambidextrous slide stop lever, the removal of finger grooves and a flared mag-well.
Edit the Item Title: You can revise the name of your item by editing the text in the input field. Ensure the name is still clear and recognizable, providing a quick understanding of what the item is. If the item is unique or specific, make sure it’s descriptive enough, like "Batarang" (a bat-shaped boomerang used by Batman).
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the item's purpose:
Defense: Items for protection, like a bulletproof vest or mace.
General: Use this for items that don’t fit into other categories.
Restraint: Items meant to bind or restrict, like handcuffs or zip ties.
Tool: Items for performing tasks, such as a wrench or screwdriver.
Utility: General-purpose items, like a utility knife that may be useful in various situations.
Weapon: Items primarily for offense, like guns or knives.
Update the Description: Edit the description to provide any new details or correct information about the item. Be sure to describe the item’s characteristics, functionality, and any relevant history. Keep the focus on the item itself, rather than the character using it.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the item in your equipment list.
Understand the Difference Between Equipment and Resources:
Equipment: Items you carry with you daily, such as a smartphone, keys, or a handkerchief.
Resource: Something you have access to but don’t carry on you, like a car (which may be equipment) or a plane (considered a resource due to its size).
ORIGINAL WRITE UP: Utility; Worn around his waist when in his Captain's suit, the belt contains a small selection of useful items, A satellite-capable encrypted smart-communicator, Avengers identification ID (Level 7), Handcuffs, 100 yards of high tension nylon line, a coin purse, digital camera, and several butterscotch hard candies (Cap is a senior citizen after all).
Utility; Worn around his waist when in his Captain's suit, the belt contains a small selection of useful items, A satellite-capable encrypted smart-communicator, Avengers identification ID (Level 7), Handcuffs, 100 yards of high tension nylon line, a coin purse, digital camera, and several butterscotch hard candies (Cap is a senior citizen after all).
Edit the Merit Title: You can revise the name of your character merit by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the merit represents. A descriptive title, such as "Sharp Reflexes," can offer insight into how this merit gives your character an advantage.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the merit:
Combat: A merit that enhances the character’s fighting or defensive capabilities, such as "Expert Swordsman" or "Quick Dodger."
Defensive: A merit related to superior defense or protection, like "Iron Will" or "Fearless."
Detection: A merit that improves perception, such as "Keen Eyesight" or "Heightened Awareness."
Faith: A merit related to spiritual strength or divine favor, like "Blessed" or "Unshakeable Faith."
Magic: Merits tied to magical abilities, such as "Enhanced Mana Control" or "Innate Spellcasting."
Mental: Cognitive or emotional strengths, such as "Strategic Mind" or "Iron Focus."
Power: Merits that reflect physical or influential prowess, like "Charismatic Leader" or "Brute Strength."
Physical: Bodily advantages, such as "Olympic-Level Agility" or "Endurance of Steel."
Restricted: Merits that come with certain conditions, like "Bound by Honor" but "Blessed by Fortune."
Social: Merits that affect relationships or social standing, such as "Charming" or "Natural Negotiator."
Supernatural: Merits tied to supernatural abilities, like "Touched by Spirits" or "Telepathic."
Other: For merits that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how the merit benefits your character. Be clear about its impact, how it gives your character an edge, and any relevant backstory or context that makes it significant to your character’s development.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the merit in your character merit list.
Understand the Difference Between a Merit and a Blessing:
Merit: A personal talent or advantage your character possesses, such as "Photographic Memory."
Blessing: A broader supernatural gift or favor that enhances your character, like "Divine Protection."
ORIGINAL WRITE UP: ; Captain America possesses great belief in himself, what he is doing, and what he stands for. Captain America is able to stand up to the forces of evil and temptation better than most.
; Captain America possesses great belief in himself, what he is doing, and what he stands for. Captain America is able to stand up to the forces of evil and temptation better than most.
Edit the Merit Title: You can revise the name of your character merit by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the merit represents. A descriptive title, such as "Sharp Reflexes," can offer insight into how this merit gives your character an advantage.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the merit:
Combat: A merit that enhances the character’s fighting or defensive capabilities, such as "Expert Swordsman" or "Quick Dodger."
Defensive: A merit related to superior defense or protection, like "Iron Will" or "Fearless."
Detection: A merit that improves perception, such as "Keen Eyesight" or "Heightened Awareness."
Faith: A merit related to spiritual strength or divine favor, like "Blessed" or "Unshakeable Faith."
Magic: Merits tied to magical abilities, such as "Enhanced Mana Control" or "Innate Spellcasting."
Mental: Cognitive or emotional strengths, such as "Strategic Mind" or "Iron Focus."
Power: Merits that reflect physical or influential prowess, like "Charismatic Leader" or "Brute Strength."
Physical: Bodily advantages, such as "Olympic-Level Agility" or "Endurance of Steel."
Restricted: Merits that come with certain conditions, like "Bound by Honor" but "Blessed by Fortune."
Social: Merits that affect relationships or social standing, such as "Charming" or "Natural Negotiator."
Supernatural: Merits tied to supernatural abilities, like "Touched by Spirits" or "Telepathic."
Other: For merits that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how the merit benefits your character. Be clear about its impact, how it gives your character an edge, and any relevant backstory or context that makes it significant to your character’s development.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the merit in your character merit list.
Understand the Difference Between a Merit and a Blessing:
Merit: A personal talent or advantage your character possesses, such as "Photographic Memory."
Blessing: A broader supernatural gift or favor that enhances your character, like "Divine Protection."
ORIGINAL WRITE UP: ; Captain America possesses the uncanny ability to recall images, sounds, or objects in memory with great accuracy and in seemingly abundant volume. One of the most useful advantages of this ability is sometimes he is able to remember his dreams with exact detail.
; Captain America possesses the uncanny ability to recall images, sounds, or objects in memory with great accuracy and in seemingly abundant volume. One of the most useful advantages of this ability is sometimes he is able to remember his dreams with exact detail.
Edit the Merit Title: You can revise the name of your character merit by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the merit represents. A descriptive title, such as "Sharp Reflexes," can offer insight into how this merit gives your character an advantage.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the merit:
Combat: A merit that enhances the character’s fighting or defensive capabilities, such as "Expert Swordsman" or "Quick Dodger."
Defensive: A merit related to superior defense or protection, like "Iron Will" or "Fearless."
Detection: A merit that improves perception, such as "Keen Eyesight" or "Heightened Awareness."
Faith: A merit related to spiritual strength or divine favor, like "Blessed" or "Unshakeable Faith."
Magic: Merits tied to magical abilities, such as "Enhanced Mana Control" or "Innate Spellcasting."
Mental: Cognitive or emotional strengths, such as "Strategic Mind" or "Iron Focus."
Power: Merits that reflect physical or influential prowess, like "Charismatic Leader" or "Brute Strength."
Physical: Bodily advantages, such as "Olympic-Level Agility" or "Endurance of Steel."
Restricted: Merits that come with certain conditions, like "Bound by Honor" but "Blessed by Fortune."
Social: Merits that affect relationships or social standing, such as "Charming" or "Natural Negotiator."
Supernatural: Merits tied to supernatural abilities, like "Touched by Spirits" or "Telepathic."
Other: For merits that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how the merit benefits your character. Be clear about its impact, how it gives your character an edge, and any relevant backstory or context that makes it significant to your character’s development.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the merit in your character merit list.
Understand the Difference Between a Merit and a Blessing:
Merit: A personal talent or advantage your character possesses, such as "Photographic Memory."
Blessing: A broader supernatural gift or favor that enhances your character, like "Divine Protection."
ORIGINAL WRITE UP: ; Captain America is resistant to all forms of Telepathy and some Supernatural Senses as well as spells and powers that seek to read or control his thoughts. This makes him completely resistant to most forms of mind attack, this advantage varies depending on the level to mind control and the tiredness.
; Captain America is resistant to all forms of Telepathy and some Supernatural Senses as well as spells and powers that seek to read or control his thoughts. This makes him completely resistant to most forms of mind attack, this advantage varies depending on the level to mind control and the tiredness.
Edit the Merit Title: You can revise the name of your character merit by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the merit represents. A descriptive title, such as "Sharp Reflexes," can offer insight into how this merit gives your character an advantage.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the merit:
Combat: A merit that enhances the character’s fighting or defensive capabilities, such as "Expert Swordsman" or "Quick Dodger."
Defensive: A merit related to superior defense or protection, like "Iron Will" or "Fearless."
Detection: A merit that improves perception, such as "Keen Eyesight" or "Heightened Awareness."
Faith: A merit related to spiritual strength or divine favor, like "Blessed" or "Unshakeable Faith."
Magic: Merits tied to magical abilities, such as "Enhanced Mana Control" or "Innate Spellcasting."
Mental: Cognitive or emotional strengths, such as "Strategic Mind" or "Iron Focus."
Power: Merits that reflect physical or influential prowess, like "Charismatic Leader" or "Brute Strength."
Physical: Bodily advantages, such as "Olympic-Level Agility" or "Endurance of Steel."
Restricted: Merits that come with certain conditions, like "Bound by Honor" but "Blessed by Fortune."
Social: Merits that affect relationships or social standing, such as "Charming" or "Natural Negotiator."
Supernatural: Merits tied to supernatural abilities, like "Touched by Spirits" or "Telepathic."
Other: For merits that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how the merit benefits your character. Be clear about its impact, how it gives your character an edge, and any relevant backstory or context that makes it significant to your character’s development.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the merit in your character merit list.
Understand the Difference Between a Merit and a Blessing:
Merit: A personal talent or advantage your character possesses, such as "Photographic Memory."
Blessing: A broader supernatural gift or favor that enhances your character, like "Divine Protection."
ORIGINAL WRITE UP: ; Steve is fluent in English, German, Russian, Spanish, Japanese, at least some French, and some Italian. He might be lingual in other languages.
; Steve is fluent in English, German, Russian, Spanish, Japanese, at least some French, and some Italian. He might be lingual in other languages.
Edit the Power Name: You can revise the name of your character’s power by editing the text in the input field. Ensure the power name is clear and specific, providing a quick understanding of what the power entails. A descriptive name, such as "Telekinesis" or "Elemental Control," helps define the nature of the power.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the power:
Physical: Powers related to the physical body, such as "Super Strength" or "Regeneration."
Energy: Powers that manipulate energy or matter, like "Plasma Generation" or "Electrokinesis."
Mental: Powers that affect the mind, such as "Telepathy" or "Mind Control."
Elemental: Powers that control natural elements, like "Pyrokinesis" or "Water Manipulation."
Mystic: Powers derived from mystical or magical sources, like "Spellcasting" or "Summoning."
Spatial: Powers involving space and dimension manipulation, such as "Teleportation" or "Pocket Dimensions."
Temporal: Powers related to time, such as "Time Manipulation" or "Precognition."
Shapeshifting: Powers that allow the character to alter their form or appearance, such as "Animal Transformation" or "Size Alteration."
Technology: Powers based on or enhanced by technology, like "Technomancy" or "Cybernetic Augmentation."
Other: For powers that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how this power benefits your character. Be clear about its impact, how your character developed or uses it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated power name and description for clarity and correctness. Ensure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the power in your character power list.
ORIGINAL WRITE UP: Physical enhancement; In addition to enhancing his physical prowess, Erskine \’s serum also increased XXXcNameXXX\’s metal capabilities. His mind is able to operate in the most efficient and effective manner possible. This also manifests himself as perfect charisma, eloquence, leadership skills, deductive/analytical skills, and tactical genius. He has demonstrated on numerous occasion the ability to process multiple streams of information and respond with precision and accuracy. He possesses perfect memory recall, and has a near-photographic memory. He is also able to come up with winning tactics and strategy rather fast in the face of adversity and stress; Note that he is not a scientist, he is a soldier and his mental prowess is honed primarily to the military applications and tactics.
Physical enhancement; In addition to enhancing his physical prowess, Erskine \’s serum also increased XXXcNameXXX\’s metal capabilities. His mind is able to operate in the most efficient and effective manner possible. This also manifests himself as perfect charisma, eloquence, leadership skills, deductive/analytical skills, and tactical genius. He has demonstrated on numerous occasion the ability to process multiple streams of information and respond with precision and accuracy. He possesses perfect memory recall, and has a near-photographic memory. He is also able to come up with winning tactics and strategy rather fast in the face of adversity and stress; Note that he is not a scientist, he is a soldier and his mental prowess is honed primarily to the military applications and tactics.
Edit the Power Name: You can revise the name of your character’s power by editing the text in the input field. Ensure the power name is clear and specific, providing a quick understanding of what the power entails. A descriptive name, such as "Telekinesis" or "Elemental Control," helps define the nature of the power.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the power:
Physical: Powers related to the physical body, such as "Super Strength" or "Regeneration."
Energy: Powers that manipulate energy or matter, like "Plasma Generation" or "Electrokinesis."
Mental: Powers that affect the mind, such as "Telepathy" or "Mind Control."
Elemental: Powers that control natural elements, like "Pyrokinesis" or "Water Manipulation."
Mystic: Powers derived from mystical or magical sources, like "Spellcasting" or "Summoning."
Spatial: Powers involving space and dimension manipulation, such as "Teleportation" or "Pocket Dimensions."
Temporal: Powers related to time, such as "Time Manipulation" or "Precognition."
Shapeshifting: Powers that allow the character to alter their form or appearance, such as "Animal Transformation" or "Size Alteration."
Technology: Powers based on or enhanced by technology, like "Technomancy" or "Cybernetic Augmentation."
Other: For powers that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how this power benefits your character. Be clear about its impact, how your character developed or uses it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated power name and description for clarity and correctness. Ensure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the power in your character power list.
ORIGINAL WRITE UP: Physical enhancement; Due to Erskine \’s serum, XXXcNameXXX\ now possesses a muscle mass and bone structure which is far more physically resilient and dense than that of a human being in peak physical condition. His enhanced physiology allows him to exceed the physical limits of what is possible for a human being to do physically; He can bend metal bars with his bar hands, leap over walls in a single bound, and fall from great heights as if it were nothing. Likewise his ability to physically persist and endure has also been compounded into the realm of the superhuman with a pain threshold rivaling the likes of the Wolverine and allowing him to persist without tiring for excessive periods of time and recover from physical exertion, stress, and strain without showing any signs of physical fatigue; For all of this, he is still human and can injured or killed.
He has consistently demonstrated the ability to lift several tons, bend and snap metal with relative ease, the strength in his legs can propel him as far as thirty feet in the air. With this strength also comes speed. He can run a mile in nearly one minute and thirty seconds flat and can accelerate to top speed within a few seconds of starting. Steve can jump between buildings, over cars, and even buses.
Furthermore, his physical senses and reflexes have enhanced to match the rest of his body. He can see further and and with greater clarity, even in low-light conditions that that of his human counterparts. His ears can pick up sounds imperceptible to those of human ears, and he can detect minimal scent particles in the air with his sense of smell. While these senses might pale in comparison to those shown by Daredevil, they operate hand-in-hand with his superhuman reflexes which has helped to make him the legend he is today.
Physical enhancement; Due to Erskine \’s serum, XXXcNameXXX\ now possesses a muscle mass and bone structure which is far more physically resilient and dense than that of a human being in peak physical condition. His enhanced physiology allows him to exceed the physical limits of what is possible for a human being to do physically; He can bend metal bars with his bar hands, leap over walls in a single bound, and fall from great heights as if it were nothing. Likewise his ability to physically persist and endure has also been compounded into the realm of the superhuman with a pain threshold rivaling the likes of the Wolverine and allowing him to persist without tiring for excessive periods of time and recover from physical exertion, stress, and strain without showing any signs of physical fatigue; For all of this, he is still human and can injured or killed.
He has consistently demonstrated the ability to lift several tons, bend and snap metal with relative ease, the strength in his legs can propel him as far as thirty feet in the air. With this strength also comes speed. He can run a mile in nearly one minute and thirty seconds flat and can accelerate to top speed within a few seconds of starting. Steve can jump between buildings, over cars, and even buses.
Furthermore, his physical senses and reflexes have enhanced to match the rest of his body. He can see further and and with greater clarity, even in low-light conditions that that of his human counterparts. His ears can pick up sounds imperceptible to those of human ears, and he can detect minimal scent particles in the air with his sense of smell. While these senses might pale in comparison to those shown by Daredevil, they operate hand-in-hand with his superhuman reflexes which has helped to make him the legend he is today.
Edit the Power Name: You can revise the name of your character’s power by editing the text in the input field. Ensure the power name is clear and specific, providing a quick understanding of what the power entails. A descriptive name, such as "Telekinesis" or "Elemental Control," helps define the nature of the power.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the power:
Physical: Powers related to the physical body, such as "Super Strength" or "Regeneration."
Energy: Powers that manipulate energy or matter, like "Plasma Generation" or "Electrokinesis."
Mental: Powers that affect the mind, such as "Telepathy" or "Mind Control."
Elemental: Powers that control natural elements, like "Pyrokinesis" or "Water Manipulation."
Mystic: Powers derived from mystical or magical sources, like "Spellcasting" or "Summoning."
Spatial: Powers involving space and dimension manipulation, such as "Teleportation" or "Pocket Dimensions."
Temporal: Powers related to time, such as "Time Manipulation" or "Precognition."
Shapeshifting: Powers that allow the character to alter their form or appearance, such as "Animal Transformation" or "Size Alteration."
Technology: Powers based on or enhanced by technology, like "Technomancy" or "Cybernetic Augmentation."
Other: For powers that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how this power benefits your character. Be clear about its impact, how your character developed or uses it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated power name and description for clarity and correctness. Ensure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the power in your character power list.
ORIGINAL WRITE UP: Physical enhancement; Cap\'s regenerative healing factor allows him to physically recover and repair strained, stressed, or damaged tissue, bone, and other bodily materials at an accelerated rate. He is immune to all infections, disease and disorders. His healing factor also causes the effects from alcohol, drugs, toxins and impurities to have little to no effect on him. He is able to heal cuts and bruises within a matter of minutes while other wounds such as gunshots take more time. His healing factor is what kept him alive in an almost ‘cryo-stasis’ until he was brought out of the ice 70 years after going into the ice.
Physical enhancement; Cap\'s regenerative healing factor allows him to physically recover and repair strained, stressed, or damaged tissue, bone, and other bodily materials at an accelerated rate. He is immune to all infections, disease and disorders. His healing factor also causes the effects from alcohol, drugs, toxins and impurities to have little to no effect on him. He is able to heal cuts and bruises within a matter of minutes while other wounds such as gunshots take more time. His healing factor is what kept him alive in an almost ‘cryo-stasis’ until he was brought out of the ice 70 years after going into the ice.
Edit the Skill Name: You can revise the name of your character’s skill by editing the text in the input field. Ensure the skill name is clear and specific, providing a quick understanding of what the skill entails. A descriptive name, such as "Advanced Hand-to-Hand Combat" or "Expert Negotiation," helps define the value of the skill.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the skill:
Agriculture: Skills related to farming, crop management, and food production.
Alternative Sciences: Skills in unconventional scientific disciplines, such as parapsychology or fringe theories.
Astronomy: Skills related to the study of celestial objects and space.
Biology: Skills related to the study of living organisms, including zoology, botany, and genetics.
Business: Skills in commerce, management, and entrepreneurship.
Chemistry: Skills in chemical analysis, synthesis, and reactions.
Crime: Skills involving criminal activities or law enforcement, such as investigation or covert operations.
Cognitive Sciences: Skills in understanding mental processes and behavior, including psychology and neurology.
Computer Sciences: Skills in computing, programming, and information technology.
Earth Sciences: Skills related to geology, meteorology, or environmental studies.
Engineering: Skills in designing, building, and maintaining structures, machines, or systems.
Fighting: Skills in combat, self-defense, or martial arts.
Finance: Skills in managing money, investments, and economics.
General: Skills that don't fit into a specific category, such as "Public Speaking" or "Problem Solving."
Humanities: Skills in arts, culture, and human behavior, including history and philosophy.
Law: Skills in legal knowledge, criminal justice, or advocacy.
Liberal Arts: Broad academic skills encompassing literature, history, and general education.
Medicine: Skills in medical practices, treatments, or healthcare.
Mental: Skills involving mental resilience, strategy, or psychological warfare.
Mystic: Skills related to magic, spirituality, or arcane knowledge.
Research: Skills in gathering, analyzing, and synthesizing information or data.
Occult: Skills involving hidden or forbidden knowledge, including the supernatural.
Other: For skills that don’t fit neatly into any other category.
Physics: Skills in the study of matter, energy, and the laws governing the physical universe.
Piloting: Skills in operating vehicles, especially aircraft or spacecraft.
Sports: Skills related to physical activities, athletics, or competitive games.
Travel: Skills in navigation, survival, or adapting to different environments.
Weapons: Skills in handling and utilizing weapons of various kinds.
Update the Description: Edit the description to provide details on how this skill benefits your character. Be clear about its impact, how your character developed or utilizes it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated skill name and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the skill in your character skill list.
ORIGINAL WRITE UP: Liberal arts; Steve is trained as an artist and specializes in pencils and painting.
Liberal arts; Steve is trained as an artist and specializes in pencils and painting.
Edit the Skill Name: You can revise the name of your character’s skill by editing the text in the input field. Ensure the skill name is clear and specific, providing a quick understanding of what the skill entails. A descriptive name, such as "Advanced Hand-to-Hand Combat" or "Expert Negotiation," helps define the value of the skill.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the skill:
Agriculture: Skills related to farming, crop management, and food production.
Alternative Sciences: Skills in unconventional scientific disciplines, such as parapsychology or fringe theories.
Astronomy: Skills related to the study of celestial objects and space.
Biology: Skills related to the study of living organisms, including zoology, botany, and genetics.
Business: Skills in commerce, management, and entrepreneurship.
Chemistry: Skills in chemical analysis, synthesis, and reactions.
Crime: Skills involving criminal activities or law enforcement, such as investigation or covert operations.
Cognitive Sciences: Skills in understanding mental processes and behavior, including psychology and neurology.
Computer Sciences: Skills in computing, programming, and information technology.
Earth Sciences: Skills related to geology, meteorology, or environmental studies.
Engineering: Skills in designing, building, and maintaining structures, machines, or systems.
Fighting: Skills in combat, self-defense, or martial arts.
Finance: Skills in managing money, investments, and economics.
General: Skills that don't fit into a specific category, such as "Public Speaking" or "Problem Solving."
Humanities: Skills in arts, culture, and human behavior, including history and philosophy.
Law: Skills in legal knowledge, criminal justice, or advocacy.
Liberal Arts: Broad academic skills encompassing literature, history, and general education.
Medicine: Skills in medical practices, treatments, or healthcare.
Mental: Skills involving mental resilience, strategy, or psychological warfare.
Mystic: Skills related to magic, spirituality, or arcane knowledge.
Research: Skills in gathering, analyzing, and synthesizing information or data.
Occult: Skills involving hidden or forbidden knowledge, including the supernatural.
Other: For skills that don’t fit neatly into any other category.
Physics: Skills in the study of matter, energy, and the laws governing the physical universe.
Piloting: Skills in operating vehicles, especially aircraft or spacecraft.
Sports: Skills related to physical activities, athletics, or competitive games.
Travel: Skills in navigation, survival, or adapting to different environments.
Weapons: Skills in handling and utilizing weapons of various kinds.
Update the Description: Edit the description to provide details on how this skill benefits your character. Be clear about its impact, how your character developed or utilizes it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated skill name and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the skill in your character skill list.
ORIGINAL WRITE UP: Fighting; He was trained well in the army and the super serum just enhances his abilities. He's quite skilled in combat expecially in hand to hand combat. He was quite evenly matched with Red Skull and Bucky who also had the super soldier serium in their bodies. Training out in the field against HYDRA, the Chitauri and Loki also helped continue his training.
Fighting; He was trained well in the army and the super serum just enhances his abilities. He's quite skilled in combat expecially in hand to hand combat. He was quite evenly matched with Red Skull and Bucky who also had the super soldier serium in their bodies. Training out in the field against HYDRA, the Chitauri and Loki also helped continue his training.
Edit the Skill Name: You can revise the name of your character’s skill by editing the text in the input field. Ensure the skill name is clear and specific, providing a quick understanding of what the skill entails. A descriptive name, such as "Advanced Hand-to-Hand Combat" or "Expert Negotiation," helps define the value of the skill.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the skill:
Agriculture: Skills related to farming, crop management, and food production.
Alternative Sciences: Skills in unconventional scientific disciplines, such as parapsychology or fringe theories.
Astronomy: Skills related to the study of celestial objects and space.
Biology: Skills related to the study of living organisms, including zoology, botany, and genetics.
Business: Skills in commerce, management, and entrepreneurship.
Chemistry: Skills in chemical analysis, synthesis, and reactions.
Crime: Skills involving criminal activities or law enforcement, such as investigation or covert operations.
Cognitive Sciences: Skills in understanding mental processes and behavior, including psychology and neurology.
Computer Sciences: Skills in computing, programming, and information technology.
Earth Sciences: Skills related to geology, meteorology, or environmental studies.
Engineering: Skills in designing, building, and maintaining structures, machines, or systems.
Fighting: Skills in combat, self-defense, or martial arts.
Finance: Skills in managing money, investments, and economics.
General: Skills that don't fit into a specific category, such as "Public Speaking" or "Problem Solving."
Humanities: Skills in arts, culture, and human behavior, including history and philosophy.
Law: Skills in legal knowledge, criminal justice, or advocacy.
Liberal Arts: Broad academic skills encompassing literature, history, and general education.
Medicine: Skills in medical practices, treatments, or healthcare.
Mental: Skills involving mental resilience, strategy, or psychological warfare.
Mystic: Skills related to magic, spirituality, or arcane knowledge.
Research: Skills in gathering, analyzing, and synthesizing information or data.
Occult: Skills involving hidden or forbidden knowledge, including the supernatural.
Other: For skills that don’t fit neatly into any other category.
Physics: Skills in the study of matter, energy, and the laws governing the physical universe.
Piloting: Skills in operating vehicles, especially aircraft or spacecraft.
Sports: Skills related to physical activities, athletics, or competitive games.
Travel: Skills in navigation, survival, or adapting to different environments.
Weapons: Skills in handling and utilizing weapons of various kinds.
Update the Description: Edit the description to provide details on how this skill benefits your character. Be clear about its impact, how your character developed or utilizes it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated skill name and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the skill in your character skill list.
ORIGINAL WRITE UP: Other; With only army training and his super powers he went alone to a HYDRA compound and rescued many captured soldiers including his best friend Bucky. He led them to safety and kept leading them in future missions and later Hydra. He earned the title of Captain by his actions not by promotions from other officers.
Other; With only army training and his super powers he went alone to a HYDRA compound and rescued many captured soldiers including his best friend Bucky. He led them to safety and kept leading them in future missions and later Hydra. He earned the title of Captain by his actions not by promotions from other officers.
Edit the Skill Name: You can revise the name of your character’s skill by editing the text in the input field. Ensure the skill name is clear and specific, providing a quick understanding of what the skill entails. A descriptive name, such as "Advanced Hand-to-Hand Combat" or "Expert Negotiation," helps define the value of the skill.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the skill:
Agriculture: Skills related to farming, crop management, and food production.
Alternative Sciences: Skills in unconventional scientific disciplines, such as parapsychology or fringe theories.
Astronomy: Skills related to the study of celestial objects and space.
Biology: Skills related to the study of living organisms, including zoology, botany, and genetics.
Business: Skills in commerce, management, and entrepreneurship.
Chemistry: Skills in chemical analysis, synthesis, and reactions.
Crime: Skills involving criminal activities or law enforcement, such as investigation or covert operations.
Cognitive Sciences: Skills in understanding mental processes and behavior, including psychology and neurology.
Computer Sciences: Skills in computing, programming, and information technology.
Earth Sciences: Skills related to geology, meteorology, or environmental studies.
Engineering: Skills in designing, building, and maintaining structures, machines, or systems.
Fighting: Skills in combat, self-defense, or martial arts.
Finance: Skills in managing money, investments, and economics.
General: Skills that don't fit into a specific category, such as "Public Speaking" or "Problem Solving."
Humanities: Skills in arts, culture, and human behavior, including history and philosophy.
Law: Skills in legal knowledge, criminal justice, or advocacy.
Liberal Arts: Broad academic skills encompassing literature, history, and general education.
Medicine: Skills in medical practices, treatments, or healthcare.
Mental: Skills involving mental resilience, strategy, or psychological warfare.
Mystic: Skills related to magic, spirituality, or arcane knowledge.
Research: Skills in gathering, analyzing, and synthesizing information or data.
Occult: Skills involving hidden or forbidden knowledge, including the supernatural.
Other: For skills that don’t fit neatly into any other category.
Physics: Skills in the study of matter, energy, and the laws governing the physical universe.
Piloting: Skills in operating vehicles, especially aircraft or spacecraft.
Sports: Skills related to physical activities, athletics, or competitive games.
Travel: Skills in navigation, survival, or adapting to different environments.
Weapons: Skills in handling and utilizing weapons of various kinds.
Update the Description: Edit the description to provide details on how this skill benefits your character. Be clear about its impact, how your character developed or utilizes it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated skill name and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the skill in your character skill list.
ORIGINAL WRITE UP: Fighting; Rogers is an expert acrobat, gymnast, and aerialist. He often utilizes these talents in combat for both evasive and offensive purposes. Combined with his enhanced agility, Rogers has shown expertise in utilizing flips in his attacks and takedowns.
Fighting; Rogers is an expert acrobat, gymnast, and aerialist. He often utilizes these talents in combat for both evasive and offensive purposes. Combined with his enhanced agility, Rogers has shown expertise in utilizing flips in his attacks and takedowns.
Edit the Skill Name: You can revise the name of your character’s skill by editing the text in the input field. Ensure the skill name is clear and specific, providing a quick understanding of what the skill entails. A descriptive name, such as "Advanced Hand-to-Hand Combat" or "Expert Negotiation," helps define the value of the skill.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the skill:
Agriculture: Skills related to farming, crop management, and food production.
Alternative Sciences: Skills in unconventional scientific disciplines, such as parapsychology or fringe theories.
Astronomy: Skills related to the study of celestial objects and space.
Biology: Skills related to the study of living organisms, including zoology, botany, and genetics.
Business: Skills in commerce, management, and entrepreneurship.
Chemistry: Skills in chemical analysis, synthesis, and reactions.
Crime: Skills involving criminal activities or law enforcement, such as investigation or covert operations.
Cognitive Sciences: Skills in understanding mental processes and behavior, including psychology and neurology.
Computer Sciences: Skills in computing, programming, and information technology.
Earth Sciences: Skills related to geology, meteorology, or environmental studies.
Engineering: Skills in designing, building, and maintaining structures, machines, or systems.
Fighting: Skills in combat, self-defense, or martial arts.
Finance: Skills in managing money, investments, and economics.
General: Skills that don't fit into a specific category, such as "Public Speaking" or "Problem Solving."
Humanities: Skills in arts, culture, and human behavior, including history and philosophy.
Law: Skills in legal knowledge, criminal justice, or advocacy.
Liberal Arts: Broad academic skills encompassing literature, history, and general education.
Medicine: Skills in medical practices, treatments, or healthcare.
Mental: Skills involving mental resilience, strategy, or psychological warfare.
Mystic: Skills related to magic, spirituality, or arcane knowledge.
Research: Skills in gathering, analyzing, and synthesizing information or data.
Occult: Skills involving hidden or forbidden knowledge, including the supernatural.
Other: For skills that don’t fit neatly into any other category.
Physics: Skills in the study of matter, energy, and the laws governing the physical universe.
Piloting: Skills in operating vehicles, especially aircraft or spacecraft.
Sports: Skills related to physical activities, athletics, or competitive games.
Travel: Skills in navigation, survival, or adapting to different environments.
Weapons: Skills in handling and utilizing weapons of various kinds.
Update the Description: Edit the description to provide details on how this skill benefits your character. Be clear about its impact, how your character developed or utilizes it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated skill name and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the skill in your character skill list.
ORIGINAL WRITE UP: Fighting; Rogers is a master at combat and the field of martial arts. He has an extensive knowledge of melee combat. He also displayed a variety of martial arts in his fighting style. Rogers' combat style composed of a mixture of American Boxing, Judo, Jiu-jitsu, Taekwondo and Aikido. In addition, Rogers also showed refined fighting techniques, applying characteristics of Muay Thai, Karate, Savate, and Wing Chun. Captain America's combat skills are considered legendary, making him one of the greatest fighters in the world.
Shield Mastery: Over time of training and experience with his unique shield, as well as its physical properties, allow him to accomplish amazing feats with the item. Aside from bashing foes and blocking incoming attacks, he is able to throw it with nearly perfect aim, managing to slice Spider-Man's webbing with it mid-air. Rogers can hit multiple targets with the same throw by means of ricochet, and could even achieve a boomerang-like return effect, allowing him to strike enemies from behind or retrieve the shield without objects to ricochet from.
Expert Marksman: Rogers can throw most projectile weaponry with great aim and is well-versed in the use of firearms like the military-issued Colt 1911 or the Tommy Gun during World War II and eventually modern firearms, picking up an assault rifle and using with ease. While he knew how to use the modern assault rifle, he was not use to it and missed his targets each time he fires and even slipped from the platform he was and grabbed a wire to stay on the ship when caught in a hail of gunfire from the men that he was fighting on the Helicarrier. Rogers also shows expertise in knife throwing.
Fighting; Rogers is a master at combat and the field of martial arts. He has an extensive knowledge of melee combat. He also displayed a variety of martial arts in his fighting style. Rogers' combat style composed of a mixture of American Boxing, Judo, Jiu-jitsu, Taekwondo and Aikido. In addition, Rogers also showed refined fighting techniques, applying characteristics of Muay Thai, Karate, Savate, and Wing Chun. Captain America's combat skills are considered legendary, making him one of the greatest fighters in the world.
Shield Mastery: Over time of training and experience with his unique shield, as well as its physical properties, allow him to accomplish amazing feats with the item. Aside from bashing foes and blocking incoming attacks, he is able to throw it with nearly perfect aim, managing to slice Spider-Man's webbing with it mid-air. Rogers can hit multiple targets with the same throw by means of ricochet, and could even achieve a boomerang-like return effect, allowing him to strike enemies from behind or retrieve the shield without objects to ricochet from.
Expert Marksman: Rogers can throw most projectile weaponry with great aim and is well-versed in the use of firearms like the military-issued Colt 1911 or the Tommy Gun during World War II and eventually modern firearms, picking up an assault rifle and using with ease. While he knew how to use the modern assault rifle, he was not use to it and missed his targets each time he fires and even slipped from the platform he was and grabbed a wire to stay on the ship when caught in a hail of gunfire from the men that he was fighting on the Helicarrier. Rogers also shows expertise in knife throwing.
Edit the Skill Name: You can revise the name of your character’s skill by editing the text in the input field. Ensure the skill name is clear and specific, providing a quick understanding of what the skill entails. A descriptive name, such as "Advanced Hand-to-Hand Combat" or "Expert Negotiation," helps define the value of the skill.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the skill:
Agriculture: Skills related to farming, crop management, and food production.
Alternative Sciences: Skills in unconventional scientific disciplines, such as parapsychology or fringe theories.
Astronomy: Skills related to the study of celestial objects and space.
Biology: Skills related to the study of living organisms, including zoology, botany, and genetics.
Business: Skills in commerce, management, and entrepreneurship.
Chemistry: Skills in chemical analysis, synthesis, and reactions.
Crime: Skills involving criminal activities or law enforcement, such as investigation or covert operations.
Cognitive Sciences: Skills in understanding mental processes and behavior, including psychology and neurology.
Computer Sciences: Skills in computing, programming, and information technology.
Earth Sciences: Skills related to geology, meteorology, or environmental studies.
Engineering: Skills in designing, building, and maintaining structures, machines, or systems.
Fighting: Skills in combat, self-defense, or martial arts.
Finance: Skills in managing money, investments, and economics.
General: Skills that don't fit into a specific category, such as "Public Speaking" or "Problem Solving."
Humanities: Skills in arts, culture, and human behavior, including history and philosophy.
Law: Skills in legal knowledge, criminal justice, or advocacy.
Liberal Arts: Broad academic skills encompassing literature, history, and general education.
Medicine: Skills in medical practices, treatments, or healthcare.
Mental: Skills involving mental resilience, strategy, or psychological warfare.
Mystic: Skills related to magic, spirituality, or arcane knowledge.
Research: Skills in gathering, analyzing, and synthesizing information or data.
Occult: Skills involving hidden or forbidden knowledge, including the supernatural.
Other: For skills that don’t fit neatly into any other category.
Physics: Skills in the study of matter, energy, and the laws governing the physical universe.
Piloting: Skills in operating vehicles, especially aircraft or spacecraft.
Sports: Skills related to physical activities, athletics, or competitive games.
Travel: Skills in navigation, survival, or adapting to different environments.
Weapons: Skills in handling and utilizing weapons of various kinds.
Update the Description: Edit the description to provide details on how this skill benefits your character. Be clear about its impact, how your character developed or utilizes it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated skill name and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the skill in your character skill list.
ORIGINAL WRITE UP: Crime; Rogers is highly skilled in espionage, intelligence gathering, infiltration, and sabotage.
Crime; Rogers is highly skilled in espionage, intelligence gathering, infiltration, and sabotage.
Edit the Skill Name: You can revise the name of your character’s skill by editing the text in the input field. Ensure the skill name is clear and specific, providing a quick understanding of what the skill entails. A descriptive name, such as "Advanced Hand-to-Hand Combat" or "Expert Negotiation," helps define the value of the skill.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the skill:
Agriculture: Skills related to farming, crop management, and food production.
Alternative Sciences: Skills in unconventional scientific disciplines, such as parapsychology or fringe theories.
Astronomy: Skills related to the study of celestial objects and space.
Biology: Skills related to the study of living organisms, including zoology, botany, and genetics.
Business: Skills in commerce, management, and entrepreneurship.
Chemistry: Skills in chemical analysis, synthesis, and reactions.
Crime: Skills involving criminal activities or law enforcement, such as investigation or covert operations.
Cognitive Sciences: Skills in understanding mental processes and behavior, including psychology and neurology.
Computer Sciences: Skills in computing, programming, and information technology.
Earth Sciences: Skills related to geology, meteorology, or environmental studies.
Engineering: Skills in designing, building, and maintaining structures, machines, or systems.
Fighting: Skills in combat, self-defense, or martial arts.
Finance: Skills in managing money, investments, and economics.
General: Skills that don't fit into a specific category, such as "Public Speaking" or "Problem Solving."
Humanities: Skills in arts, culture, and human behavior, including history and philosophy.
Law: Skills in legal knowledge, criminal justice, or advocacy.
Liberal Arts: Broad academic skills encompassing literature, history, and general education.
Medicine: Skills in medical practices, treatments, or healthcare.
Mental: Skills involving mental resilience, strategy, or psychological warfare.
Mystic: Skills related to magic, spirituality, or arcane knowledge.
Research: Skills in gathering, analyzing, and synthesizing information or data.
Occult: Skills involving hidden or forbidden knowledge, including the supernatural.
Other: For skills that don’t fit neatly into any other category.
Physics: Skills in the study of matter, energy, and the laws governing the physical universe.
Piloting: Skills in operating vehicles, especially aircraft or spacecraft.
Sports: Skills related to physical activities, athletics, or competitive games.
Travel: Skills in navigation, survival, or adapting to different environments.
Weapons: Skills in handling and utilizing weapons of various kinds.
Update the Description: Edit the description to provide details on how this skill benefits your character. Be clear about its impact, how your character developed or utilizes it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated skill name and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the skill in your character skill list.
ORIGINAL WRITE UP: Mental; Rogers is an accomplished strategist. He is able to formulate battle strategies and his brilliant tactical sense allows him to alter any strategy to fit the changing need of the situation.
Mental; Rogers is an accomplished strategist. He is able to formulate battle strategies and his brilliant tactical sense allows him to alter any strategy to fit the changing need of the situation.
Edit the Skill Name: You can revise the name of your character’s skill by editing the text in the input field. Ensure the skill name is clear and specific, providing a quick understanding of what the skill entails. A descriptive name, such as "Advanced Hand-to-Hand Combat" or "Expert Negotiation," helps define the value of the skill.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the skill:
Agriculture: Skills related to farming, crop management, and food production.
Alternative Sciences: Skills in unconventional scientific disciplines, such as parapsychology or fringe theories.
Astronomy: Skills related to the study of celestial objects and space.
Biology: Skills related to the study of living organisms, including zoology, botany, and genetics.
Business: Skills in commerce, management, and entrepreneurship.
Chemistry: Skills in chemical analysis, synthesis, and reactions.
Crime: Skills involving criminal activities or law enforcement, such as investigation or covert operations.
Cognitive Sciences: Skills in understanding mental processes and behavior, including psychology and neurology.
Computer Sciences: Skills in computing, programming, and information technology.
Earth Sciences: Skills related to geology, meteorology, or environmental studies.
Engineering: Skills in designing, building, and maintaining structures, machines, or systems.
Fighting: Skills in combat, self-defense, or martial arts.
Finance: Skills in managing money, investments, and economics.
General: Skills that don't fit into a specific category, such as "Public Speaking" or "Problem Solving."
Humanities: Skills in arts, culture, and human behavior, including history and philosophy.
Law: Skills in legal knowledge, criminal justice, or advocacy.
Liberal Arts: Broad academic skills encompassing literature, history, and general education.
Medicine: Skills in medical practices, treatments, or healthcare.
Mental: Skills involving mental resilience, strategy, or psychological warfare.
Mystic: Skills related to magic, spirituality, or arcane knowledge.
Research: Skills in gathering, analyzing, and synthesizing information or data.
Occult: Skills involving hidden or forbidden knowledge, including the supernatural.
Other: For skills that don’t fit neatly into any other category.
Physics: Skills in the study of matter, energy, and the laws governing the physical universe.
Piloting: Skills in operating vehicles, especially aircraft or spacecraft.
Sports: Skills related to physical activities, athletics, or competitive games.
Travel: Skills in navigation, survival, or adapting to different environments.
Weapons: Skills in handling and utilizing weapons of various kinds.
Update the Description: Edit the description to provide details on how this skill benefits your character. Be clear about its impact, how your character developed or utilizes it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated skill name and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the skill in your character skill list.
ORIGINAL WRITE UP: Mental; The Big Man is an accomplished strategist. He is able to formulate battle strategies and his brilliant tactical sense allows him to alter any strategy to fit the changing need of the situation.
Mental; The Big Man is an accomplished strategist. He is able to formulate battle strategies and his brilliant tactical sense allows him to alter any strategy to fit the changing need of the situation.
Edit the Skill Name: You can revise the name of your character’s skill by editing the text in the input field. Ensure the skill name is clear and specific, providing a quick understanding of what the skill entails. A descriptive name, such as "Advanced Hand-to-Hand Combat" or "Expert Negotiation," helps define the value of the skill.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the skill:
Agriculture: Skills related to farming, crop management, and food production.
Alternative Sciences: Skills in unconventional scientific disciplines, such as parapsychology or fringe theories.
Astronomy: Skills related to the study of celestial objects and space.
Biology: Skills related to the study of living organisms, including zoology, botany, and genetics.
Business: Skills in commerce, management, and entrepreneurship.
Chemistry: Skills in chemical analysis, synthesis, and reactions.
Crime: Skills involving criminal activities or law enforcement, such as investigation or covert operations.
Cognitive Sciences: Skills in understanding mental processes and behavior, including psychology and neurology.
Computer Sciences: Skills in computing, programming, and information technology.
Earth Sciences: Skills related to geology, meteorology, or environmental studies.
Engineering: Skills in designing, building, and maintaining structures, machines, or systems.
Fighting: Skills in combat, self-defense, or martial arts.
Finance: Skills in managing money, investments, and economics.
General: Skills that don't fit into a specific category, such as "Public Speaking" or "Problem Solving."
Humanities: Skills in arts, culture, and human behavior, including history and philosophy.
Law: Skills in legal knowledge, criminal justice, or advocacy.
Liberal Arts: Broad academic skills encompassing literature, history, and general education.
Medicine: Skills in medical practices, treatments, or healthcare.
Mental: Skills involving mental resilience, strategy, or psychological warfare.
Mystic: Skills related to magic, spirituality, or arcane knowledge.
Research: Skills in gathering, analyzing, and synthesizing information or data.
Occult: Skills involving hidden or forbidden knowledge, including the supernatural.
Other: For skills that don’t fit neatly into any other category.
Physics: Skills in the study of matter, energy, and the laws governing the physical universe.
Piloting: Skills in operating vehicles, especially aircraft or spacecraft.
Sports: Skills related to physical activities, athletics, or competitive games.
Travel: Skills in navigation, survival, or adapting to different environments.
Weapons: Skills in handling and utilizing weapons of various kinds.
Update the Description: Edit the description to provide details on how this skill benefits your character. Be clear about its impact, how your character developed or utilizes it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated skill name and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the skill in your character skill list.
ORIGINAL WRITE UP: Piloting; Rogers has at least basic knowledge of aircraft piloting. In the 1940s, he crash-landed Red Skull's plane on the Arctic. After returning, he is able to fly a Quinjet.
Piloting; Rogers has at least basic knowledge of aircraft piloting. In the 1940s, he crash-landed Red Skull's plane on the Arctic. After returning, he is able to fly a Quinjet.
Edit the Skill Name: You can revise the name of your character’s skill by editing the text in the input field. Ensure the skill name is clear and specific, providing a quick understanding of what the skill entails. A descriptive name, such as "Advanced Hand-to-Hand Combat" or "Expert Negotiation," helps define the value of the skill.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the skill:
Agriculture: Skills related to farming, crop management, and food production.
Alternative Sciences: Skills in unconventional scientific disciplines, such as parapsychology or fringe theories.
Astronomy: Skills related to the study of celestial objects and space.
Biology: Skills related to the study of living organisms, including zoology, botany, and genetics.
Business: Skills in commerce, management, and entrepreneurship.
Chemistry: Skills in chemical analysis, synthesis, and reactions.
Crime: Skills involving criminal activities or law enforcement, such as investigation or covert operations.
Cognitive Sciences: Skills in understanding mental processes and behavior, including psychology and neurology.
Computer Sciences: Skills in computing, programming, and information technology.
Earth Sciences: Skills related to geology, meteorology, or environmental studies.
Engineering: Skills in designing, building, and maintaining structures, machines, or systems.
Fighting: Skills in combat, self-defense, or martial arts.
Finance: Skills in managing money, investments, and economics.
General: Skills that don't fit into a specific category, such as "Public Speaking" or "Problem Solving."
Humanities: Skills in arts, culture, and human behavior, including history and philosophy.
Law: Skills in legal knowledge, criminal justice, or advocacy.
Liberal Arts: Broad academic skills encompassing literature, history, and general education.
Medicine: Skills in medical practices, treatments, or healthcare.
Mental: Skills involving mental resilience, strategy, or psychological warfare.
Mystic: Skills related to magic, spirituality, or arcane knowledge.
Research: Skills in gathering, analyzing, and synthesizing information or data.
Occult: Skills involving hidden or forbidden knowledge, including the supernatural.
Other: For skills that don’t fit neatly into any other category.
Physics: Skills in the study of matter, energy, and the laws governing the physical universe.
Piloting: Skills in operating vehicles, especially aircraft or spacecraft.
Sports: Skills related to physical activities, athletics, or competitive games.
Travel: Skills in navigation, survival, or adapting to different environments.
Weapons: Skills in handling and utilizing weapons of various kinds.
Update the Description: Edit the description to provide details on how this skill benefits your character. Be clear about its impact, how your character developed or utilizes it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated skill name and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the skill in your character skill list.
ORIGINAL WRITE UP: Fighting; He threw his shield quite well. He almost never missed. Aside from the occasional super powered being like Loki or Bucky who dodged or caught it. And when he missed he can recover it quickly or use it as a distraction to attack.
Fighting; He threw his shield quite well. He almost never missed. Aside from the occasional super powered being like Loki or Bucky who dodged or caught it. And when he missed he can recover it quickly or use it as a distraction to attack.
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