Edit the Item Title: You can revise the name of your item by editing the text in the input field. Ensure the name is still clear and recognizable, providing a quick understanding of what the item is. If the item is unique or specific, make sure it’s descriptive enough, like "Batarang" (a bat-shaped boomerang used by Batman).
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the item's purpose:
Defense: Items for protection, like a bulletproof vest or mace.
General: Use this for items that don’t fit into other categories.
Restraint: Items meant to bind or restrict, like handcuffs or zip ties.
Tool: Items for performing tasks, such as a wrench or screwdriver.
Utility: General-purpose items, like a utility knife that may be useful in various situations.
Weapon: Items primarily for offense, like guns or knives.
Update the Description: Edit the description to provide any new details or correct information about the item. Be sure to describe the item’s characteristics, functionality, and any relevant history. Keep the focus on the item itself, rather than the character using it.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the item in your equipment list.
Understand the Difference Between Equipment and Resources:
Equipment: Items you carry with you daily, such as a smartphone, keys, or a handkerchief.
Resource: Something you have access to but don’t carry on you, like a car (which may be equipment) or a plane (considered a resource due to its size).
ORIGINAL WRITE UP: General; Teddy Altman's mom, a nurse and ever the thoughtful and responsible individual, ensures that her Teddy carries a condom and a small pack of lube as part of his personal essentials. This practical habit reflects his respect for his partners and his commitment to safety and consideration, balancing his gentle nature with his role as a hero.
General; Teddy Altman's mom, a nurse and ever the thoughtful and responsible individual, ensures that her Teddy carries a condom and a small pack of lube as part of his personal essentials. This practical habit reflects his respect for his partners and his commitment to safety and consideration, balancing his gentle nature with his role as a hero.
Edit the Item Title: You can revise the name of your item by editing the text in the input field. Ensure the name is still clear and recognizable, providing a quick understanding of what the item is. If the item is unique or specific, make sure it’s descriptive enough, like "Batarang" (a bat-shaped boomerang used by Batman).
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the item's purpose:
Defense: Items for protection, like a bulletproof vest or mace.
General: Use this for items that don’t fit into other categories.
Restraint: Items meant to bind or restrict, like handcuffs or zip ties.
Tool: Items for performing tasks, such as a wrench or screwdriver.
Utility: General-purpose items, like a utility knife that may be useful in various situations.
Weapon: Items primarily for offense, like guns or knives.
Update the Description: Edit the description to provide any new details or correct information about the item. Be sure to describe the item’s characteristics, functionality, and any relevant history. Keep the focus on the item itself, rather than the character using it.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the item in your equipment list.
Understand the Difference Between Equipment and Resources:
Equipment: Items you carry with you daily, such as a smartphone, keys, or a handkerchief.
Resource: Something you have access to but don’t carry on you, like a car (which may be equipment) or a plane (considered a resource due to its size).
ORIGINAL WRITE UP: Utility; A member of the Champions Initiative, Teddy has several government credentials, certifications and clearances to his name.
Utility; A member of the Champions Initiative, Teddy has several government credentials, certifications and clearances to his name.
Edit the Flaw Title: You can revise the name of your character flaw by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the flaw represents. A descriptive title, such as "Short Temper," can offer insight into how this flaw might impact your character.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the flaw:
Combat: A flaw affecting the character’s ability to fight or defend, such as "Poor Reflexes."
Defensive: Weaknesses in protective or defensive capabilities, like "Fear of Confrontation."
Detection: A flaw related to perception, like "Bad Hearing" or "Poor Eyesight."
Faith: A flaw related to religious or spiritual belief, such as "Religious Zealotry."
Magic: Flaws tied to magical abilities, such as "Magic Addiction" or "Spell Recoil."
Mental: Cognitive or emotional flaws, like "Paranoia" or "Impulsiveness."
Power: Flaws related to strength or influence, such as "Power-Hungry" or "Easily Corrupted."
Physical: Bodily flaws, such as "Lame Leg" or "Chronic Illness."
Restricted: Flaws that create limitations, such as "Bound by Oaths" or "Legal Restrictions."
Social: A flaw affecting relationships or social standing, such as "Social Awkwardness."
Supernatural: Flaws tied to supernatural phenomena, such as "Haunted by Spirits."
Other: For flaws that don't fit neatly into any other category.
Update the Description: Edit the description to provide details on how the flaw affects your character. Be clear about its impact, how it might be exploited by others, and any relevant backstory or context that makes it meaningful to your character's development.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the flaw in your character flaw list.
Understand the Difference Between a Flaw and a Limitation:
Flaw: A personal weakness or defect that others can exploit, like "Short Temper."
Limitation: A broader constraint or restriction placed on your character, such as "Cannot Enter Holy Ground."
ORIGINAL WRITE UP: Social; Chimaera's strong drive to prove himself can sometimes manifest as an intense competitive streak. While this fuels his determination to rise to any challenge and excel, it can also lead to unnecessary rivalries or a refusal to back down, even when collaboration would be the wiser choice. His desire to win or outperform others can occasionally cloud his judgment, causing friction with teammates or escalating situations unnecessarily. Though his competitiveness stems from a genuine desire to be the best he can be, it’s a trait that requires balance to avoid undermining his relationships and long-term goals.
Social; Chimaera's strong drive to prove himself can sometimes manifest as an intense competitive streak. While this fuels his determination to rise to any challenge and excel, it can also lead to unnecessary rivalries or a refusal to back down, even when collaboration would be the wiser choice. His desire to win or outperform others can occasionally cloud his judgment, causing friction with teammates or escalating situations unnecessarily. Though his competitiveness stems from a genuine desire to be the best he can be, it’s a trait that requires balance to avoid undermining his relationships and long-term goals.
Edit the Flaw Title: You can revise the name of your character flaw by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the flaw represents. A descriptive title, such as "Short Temper," can offer insight into how this flaw might impact your character.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the flaw:
Combat: A flaw affecting the character’s ability to fight or defend, such as "Poor Reflexes."
Defensive: Weaknesses in protective or defensive capabilities, like "Fear of Confrontation."
Detection: A flaw related to perception, like "Bad Hearing" or "Poor Eyesight."
Faith: A flaw related to religious or spiritual belief, such as "Religious Zealotry."
Magic: Flaws tied to magical abilities, such as "Magic Addiction" or "Spell Recoil."
Mental: Cognitive or emotional flaws, like "Paranoia" or "Impulsiveness."
Power: Flaws related to strength or influence, such as "Power-Hungry" or "Easily Corrupted."
Physical: Bodily flaws, such as "Lame Leg" or "Chronic Illness."
Restricted: Flaws that create limitations, such as "Bound by Oaths" or "Legal Restrictions."
Social: A flaw affecting relationships or social standing, such as "Social Awkwardness."
Supernatural: Flaws tied to supernatural phenomena, such as "Haunted by Spirits."
Other: For flaws that don't fit neatly into any other category.
Update the Description: Edit the description to provide details on how the flaw affects your character. Be clear about its impact, how it might be exploited by others, and any relevant backstory or context that makes it meaningful to your character's development.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the flaw in your character flaw list.
Understand the Difference Between a Flaw and a Limitation:
Flaw: A personal weakness or defect that others can exploit, like "Short Temper."
Limitation: A broader constraint or restriction placed on your character, such as "Cannot Enter Holy Ground."
ORIGINAL WRITE UP: Social; Despite his noble heart and heroic intentions, Hulkling has a tendency to let his emotions get the better of him in tense situations. Quick-tempered and fiercely protective of those he loves, he can sometimes react impulsively, charging into conflicts without fully considering the consequences. While his anger often fuels his strength and determination, it can also cloud his judgment, leading to rash decisions or unnecessary escalations. This fiery temperament is both a driving force behind his bravery and a challenge he must learn to temper as he grows into a more measured and strategic leader.
Social; Despite his noble heart and heroic intentions, Hulkling has a tendency to let his emotions get the better of him in tense situations. Quick-tempered and fiercely protective of those he loves, he can sometimes react impulsively, charging into conflicts without fully considering the consequences. While his anger often fuels his strength and determination, it can also cloud his judgment, leading to rash decisions or unnecessary escalations. This fiery temperament is both a driving force behind his bravery and a challenge he must learn to temper as he grows into a more measured and strategic leader.
Edit the Flaw Title: You can revise the name of your character flaw by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the flaw represents. A descriptive title, such as "Short Temper," can offer insight into how this flaw might impact your character.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the flaw:
Combat: A flaw affecting the character’s ability to fight or defend, such as "Poor Reflexes."
Defensive: Weaknesses in protective or defensive capabilities, like "Fear of Confrontation."
Detection: A flaw related to perception, like "Bad Hearing" or "Poor Eyesight."
Faith: A flaw related to religious or spiritual belief, such as "Religious Zealotry."
Magic: Flaws tied to magical abilities, such as "Magic Addiction" or "Spell Recoil."
Mental: Cognitive or emotional flaws, like "Paranoia" or "Impulsiveness."
Power: Flaws related to strength or influence, such as "Power-Hungry" or "Easily Corrupted."
Physical: Bodily flaws, such as "Lame Leg" or "Chronic Illness."
Restricted: Flaws that create limitations, such as "Bound by Oaths" or "Legal Restrictions."
Social: A flaw affecting relationships or social standing, such as "Social Awkwardness."
Supernatural: Flaws tied to supernatural phenomena, such as "Haunted by Spirits."
Other: For flaws that don't fit neatly into any other category.
Update the Description: Edit the description to provide details on how the flaw affects your character. Be clear about its impact, how it might be exploited by others, and any relevant backstory or context that makes it meaningful to your character's development.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the flaw in your character flaw list.
Understand the Difference Between a Flaw and a Limitation:
Flaw: A personal weakness or defect that others can exploit, like "Short Temper."
Limitation: A broader constraint or restriction placed on your character, such as "Cannot Enter Holy Ground."
ORIGINAL WRITE UP: Physical; Due to the unique nature of his physiology, standard electronic medical systems (X-Rays, Heart Monitors, etc.) will not register his vitals. As such, should he sustain an internal injury such as a broken bone or torn ligament, more limited traditional means will be needed to determine the extend of his injuries; Medical results are subjective at best.
Physical; Due to the unique nature of his physiology, standard electronic medical systems (X-Rays, Heart Monitors, etc.) will not register his vitals. As such, should he sustain an internal injury such as a broken bone or torn ligament, more limited traditional means will be needed to determine the extend of his injuries; Medical results are subjective at best.
Edit the Merit Title: You can revise the name of your character merit by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the merit represents. A descriptive title, such as "Sharp Reflexes," can offer insight into how this merit gives your character an advantage.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the merit:
Combat: A merit that enhances the character’s fighting or defensive capabilities, such as "Expert Swordsman" or "Quick Dodger."
Defensive: A merit related to superior defense or protection, like "Iron Will" or "Fearless."
Detection: A merit that improves perception, such as "Keen Eyesight" or "Heightened Awareness."
Faith: A merit related to spiritual strength or divine favor, like "Blessed" or "Unshakeable Faith."
Magic: Merits tied to magical abilities, such as "Enhanced Mana Control" or "Innate Spellcasting."
Mental: Cognitive or emotional strengths, such as "Strategic Mind" or "Iron Focus."
Power: Merits that reflect physical or influential prowess, like "Charismatic Leader" or "Brute Strength."
Physical: Bodily advantages, such as "Olympic-Level Agility" or "Endurance of Steel."
Restricted: Merits that come with certain conditions, like "Bound by Honor" but "Blessed by Fortune."
Social: Merits that affect relationships or social standing, such as "Charming" or "Natural Negotiator."
Supernatural: Merits tied to supernatural abilities, like "Touched by Spirits" or "Telepathic."
Other: For merits that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how the merit benefits your character. Be clear about its impact, how it gives your character an edge, and any relevant backstory or context that makes it significant to your character’s development.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the merit in your character merit list.
Understand the Difference Between a Merit and a Blessing:
Merit: A personal talent or advantage your character possesses, such as "Photographic Memory."
Blessing: A broader supernatural gift or favor that enhances your character, like "Divine Protection."
ORIGINAL WRITE UP: Physical; Teddy is equally capable of performing any task with either hand from writing to rolling dice to acts of slight of hand if they are so skilled that he could give David Blaine a run for his money. This means that Teddy will be able to perform tasks just as well with one hand injured. It's possible he could have even more than one hand.
Physical; Teddy is equally capable of performing any task with either hand from writing to rolling dice to acts of slight of hand if they are so skilled that he could give David Blaine a run for his money. This means that Teddy will be able to perform tasks just as well with one hand injured. It's possible he could have even more than one hand.
Edit the Merit Title: You can revise the name of your character merit by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the merit represents. A descriptive title, such as "Sharp Reflexes," can offer insight into how this merit gives your character an advantage.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the merit:
Combat: A merit that enhances the character’s fighting or defensive capabilities, such as "Expert Swordsman" or "Quick Dodger."
Defensive: A merit related to superior defense or protection, like "Iron Will" or "Fearless."
Detection: A merit that improves perception, such as "Keen Eyesight" or "Heightened Awareness."
Faith: A merit related to spiritual strength or divine favor, like "Blessed" or "Unshakeable Faith."
Magic: Merits tied to magical abilities, such as "Enhanced Mana Control" or "Innate Spellcasting."
Mental: Cognitive or emotional strengths, such as "Strategic Mind" or "Iron Focus."
Power: Merits that reflect physical or influential prowess, like "Charismatic Leader" or "Brute Strength."
Physical: Bodily advantages, such as "Olympic-Level Agility" or "Endurance of Steel."
Restricted: Merits that come with certain conditions, like "Bound by Honor" but "Blessed by Fortune."
Social: Merits that affect relationships or social standing, such as "Charming" or "Natural Negotiator."
Supernatural: Merits tied to supernatural abilities, like "Touched by Spirits" or "Telepathic."
Other: For merits that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how the merit benefits your character. Be clear about its impact, how it gives your character an edge, and any relevant backstory or context that makes it significant to your character’s development.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the merit in your character merit list.
Understand the Difference Between a Merit and a Blessing:
Merit: A personal talent or advantage your character possesses, such as "Photographic Memory."
Blessing: A broader supernatural gift or favor that enhances your character, like "Divine Protection."
ORIGINAL WRITE UP: Physical; Teddy is naturally athletic, partaking in team sports and regular outdoor activity. He's attained a few awards over time. Teddy lifts weights, swims, practices sprinting, enjoys long distance running and plays on the wrestling, basketball, and football teams.
Physical; Teddy is naturally athletic, partaking in team sports and regular outdoor activity. He's attained a few awards over time. Teddy lifts weights, swims, practices sprinting, enjoys long distance running and plays on the wrestling, basketball, and football teams.
Edit the Merit Title: You can revise the name of your character merit by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the merit represents. A descriptive title, such as "Sharp Reflexes," can offer insight into how this merit gives your character an advantage.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the merit:
Combat: A merit that enhances the character’s fighting or defensive capabilities, such as "Expert Swordsman" or "Quick Dodger."
Defensive: A merit related to superior defense or protection, like "Iron Will" or "Fearless."
Detection: A merit that improves perception, such as "Keen Eyesight" or "Heightened Awareness."
Faith: A merit related to spiritual strength or divine favor, like "Blessed" or "Unshakeable Faith."
Magic: Merits tied to magical abilities, such as "Enhanced Mana Control" or "Innate Spellcasting."
Mental: Cognitive or emotional strengths, such as "Strategic Mind" or "Iron Focus."
Power: Merits that reflect physical or influential prowess, like "Charismatic Leader" or "Brute Strength."
Physical: Bodily advantages, such as "Olympic-Level Agility" or "Endurance of Steel."
Restricted: Merits that come with certain conditions, like "Bound by Honor" but "Blessed by Fortune."
Social: Merits that affect relationships or social standing, such as "Charming" or "Natural Negotiator."
Supernatural: Merits tied to supernatural abilities, like "Touched by Spirits" or "Telepathic."
Other: For merits that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how the merit benefits your character. Be clear about its impact, how it gives your character an edge, and any relevant backstory or context that makes it significant to your character’s development.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the merit in your character merit list.
Understand the Difference Between a Merit and a Blessing:
Merit: A personal talent or advantage your character possesses, such as "Photographic Memory."
Blessing: A broader supernatural gift or favor that enhances your character, like "Divine Protection."
ORIGINAL WRITE UP: Social; Teddy has a habit of turning heads where ever he goes. His eyes are bright and tend to catch the light. His grin is quite disarming but that's if you are even looking up that far. This does make it difficult to blend in or sneak through a crowd. Though, being a shapeshifter, he can alter his appearance if he thinks about it.
Social; Teddy has a habit of turning heads where ever he goes. His eyes are bright and tend to catch the light. His grin is quite disarming but that's if you are even looking up that far. This does make it difficult to blend in or sneak through a crowd. Though, being a shapeshifter, he can alter his appearance if he thinks about it.
Edit the Merit Title: You can revise the name of your character merit by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the merit represents. A descriptive title, such as "Sharp Reflexes," can offer insight into how this merit gives your character an advantage.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the merit:
Combat: A merit that enhances the character’s fighting or defensive capabilities, such as "Expert Swordsman" or "Quick Dodger."
Defensive: A merit related to superior defense or protection, like "Iron Will" or "Fearless."
Detection: A merit that improves perception, such as "Keen Eyesight" or "Heightened Awareness."
Faith: A merit related to spiritual strength or divine favor, like "Blessed" or "Unshakeable Faith."
Magic: Merits tied to magical abilities, such as "Enhanced Mana Control" or "Innate Spellcasting."
Mental: Cognitive or emotional strengths, such as "Strategic Mind" or "Iron Focus."
Power: Merits that reflect physical or influential prowess, like "Charismatic Leader" or "Brute Strength."
Physical: Bodily advantages, such as "Olympic-Level Agility" or "Endurance of Steel."
Restricted: Merits that come with certain conditions, like "Bound by Honor" but "Blessed by Fortune."
Social: Merits that affect relationships or social standing, such as "Charming" or "Natural Negotiator."
Supernatural: Merits tied to supernatural abilities, like "Touched by Spirits" or "Telepathic."
Other: For merits that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how the merit benefits your character. Be clear about its impact, how it gives your character an edge, and any relevant backstory or context that makes it significant to your character’s development.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the merit in your character merit list.
Understand the Difference Between a Merit and a Blessing:
Merit: A personal talent or advantage your character possesses, such as "Photographic Memory."
Blessing: A broader supernatural gift or favor that enhances your character, like "Divine Protection."
ORIGINAL WRITE UP: ; Teddy has a natural affinity for detecting others like himself, even when the one being observed has changed to look like something else. To him it's far easier and sharper than gaydar. Upon a first encounter, a mental shiver will alert him if someone is not in their normal form. Teddy doesn't really question how it works. He just knows other shape-shifters when he meets them
; Teddy has a natural affinity for detecting others like himself, even when the one being observed has changed to look like something else. To him it's far easier and sharper than gaydar. Upon a first encounter, a mental shiver will alert him if someone is not in their normal form. Teddy doesn't really question how it works. He just knows other shape-shifters when he meets them
Edit the Merit Title: You can revise the name of your character merit by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the merit represents. A descriptive title, such as "Sharp Reflexes," can offer insight into how this merit gives your character an advantage.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the merit:
Combat: A merit that enhances the character’s fighting or defensive capabilities, such as "Expert Swordsman" or "Quick Dodger."
Defensive: A merit related to superior defense or protection, like "Iron Will" or "Fearless."
Detection: A merit that improves perception, such as "Keen Eyesight" or "Heightened Awareness."
Faith: A merit related to spiritual strength or divine favor, like "Blessed" or "Unshakeable Faith."
Magic: Merits tied to magical abilities, such as "Enhanced Mana Control" or "Innate Spellcasting."
Mental: Cognitive or emotional strengths, such as "Strategic Mind" or "Iron Focus."
Power: Merits that reflect physical or influential prowess, like "Charismatic Leader" or "Brute Strength."
Physical: Bodily advantages, such as "Olympic-Level Agility" or "Endurance of Steel."
Restricted: Merits that come with certain conditions, like "Bound by Honor" but "Blessed by Fortune."
Social: Merits that affect relationships or social standing, such as "Charming" or "Natural Negotiator."
Supernatural: Merits tied to supernatural abilities, like "Touched by Spirits" or "Telepathic."
Other: For merits that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how the merit benefits your character. Be clear about its impact, how it gives your character an edge, and any relevant backstory or context that makes it significant to your character’s development.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the merit in your character merit list.
Understand the Difference Between a Merit and a Blessing:
Merit: A personal talent or advantage your character possesses, such as "Photographic Memory."
Blessing: A broader supernatural gift or favor that enhances your character, like "Divine Protection."
ORIGINAL WRITE UP: ; It's incredibly difficult to surprise Teddy as he can react in an instant. His initiative can even surprise any would-be attackers who might think they have the jump on him or might otherwise attempt to knock him 'off-balance'. Furthermore, his private training and participation in sports have fueled his ability to move in a sure manner even during the toughest of situations.
; It's incredibly difficult to surprise Teddy as he can react in an instant. His initiative can even surprise any would-be attackers who might think they have the jump on him or might otherwise attempt to knock him 'off-balance'. Furthermore, his private training and participation in sports have fueled his ability to move in a sure manner even during the toughest of situations.
Edit the Merit Title: You can revise the name of your character merit by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the merit represents. A descriptive title, such as "Sharp Reflexes," can offer insight into how this merit gives your character an advantage.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the merit:
Combat: A merit that enhances the character’s fighting or defensive capabilities, such as "Expert Swordsman" or "Quick Dodger."
Defensive: A merit related to superior defense or protection, like "Iron Will" or "Fearless."
Detection: A merit that improves perception, such as "Keen Eyesight" or "Heightened Awareness."
Faith: A merit related to spiritual strength or divine favor, like "Blessed" or "Unshakeable Faith."
Magic: Merits tied to magical abilities, such as "Enhanced Mana Control" or "Innate Spellcasting."
Mental: Cognitive or emotional strengths, such as "Strategic Mind" or "Iron Focus."
Power: Merits that reflect physical or influential prowess, like "Charismatic Leader" or "Brute Strength."
Physical: Bodily advantages, such as "Olympic-Level Agility" or "Endurance of Steel."
Restricted: Merits that come with certain conditions, like "Bound by Honor" but "Blessed by Fortune."
Social: Merits that affect relationships or social standing, such as "Charming" or "Natural Negotiator."
Supernatural: Merits tied to supernatural abilities, like "Touched by Spirits" or "Telepathic."
Other: For merits that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how the merit benefits your character. Be clear about its impact, how it gives your character an edge, and any relevant backstory or context that makes it significant to your character’s development.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the merit in your character merit list.
Understand the Difference Between a Merit and a Blessing:
Merit: A personal talent or advantage your character possesses, such as "Photographic Memory."
Blessing: A broader supernatural gift or favor that enhances your character, like "Divine Protection."
ORIGINAL WRITE UP: ; Teddy is a hybrid of Captain Marvel a genetically altered Kree and Princess Anelle. The merging of their DNA allowed the Deviant DNA to mutate which normal Skrulls could not without the use of technology. Captain Marvel possessed Solar Energy Absorbtion and Energy Emissions which would explain Teddy's ability to replicate people with energy emissions. Teddy is highly immune to the mind altering affects of Daken and Purple Man and his physiology is considered alien even to Kree and Skrull scientists.
; Teddy is a hybrid of Captain Marvel a genetically altered Kree and Princess Anelle. The merging of their DNA allowed the Deviant DNA to mutate which normal Skrulls could not without the use of technology. Captain Marvel possessed Solar Energy Absorbtion and Energy Emissions which would explain Teddy's ability to replicate people with energy emissions. Teddy is highly immune to the mind altering affects of Daken and Purple Man and his physiology is considered alien even to Kree and Skrull scientists.
Edit the Merit Title: You can revise the name of your character merit by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the merit represents. A descriptive title, such as "Sharp Reflexes," can offer insight into how this merit gives your character an advantage.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the merit:
Combat: A merit that enhances the character’s fighting or defensive capabilities, such as "Expert Swordsman" or "Quick Dodger."
Defensive: A merit related to superior defense or protection, like "Iron Will" or "Fearless."
Detection: A merit that improves perception, such as "Keen Eyesight" or "Heightened Awareness."
Faith: A merit related to spiritual strength or divine favor, like "Blessed" or "Unshakeable Faith."
Magic: Merits tied to magical abilities, such as "Enhanced Mana Control" or "Innate Spellcasting."
Mental: Cognitive or emotional strengths, such as "Strategic Mind" or "Iron Focus."
Power: Merits that reflect physical or influential prowess, like "Charismatic Leader" or "Brute Strength."
Physical: Bodily advantages, such as "Olympic-Level Agility" or "Endurance of Steel."
Restricted: Merits that come with certain conditions, like "Bound by Honor" but "Blessed by Fortune."
Social: Merits that affect relationships or social standing, such as "Charming" or "Natural Negotiator."
Supernatural: Merits tied to supernatural abilities, like "Touched by Spirits" or "Telepathic."
Other: For merits that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how the merit benefits your character. Be clear about its impact, how it gives your character an edge, and any relevant backstory or context that makes it significant to your character’s development.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the merit in your character merit list.
Understand the Difference Between a Merit and a Blessing:
Merit: A personal talent or advantage your character possesses, such as "Photographic Memory."
Blessing: A broader supernatural gift or favor that enhances your character, like "Divine Protection."
ORIGINAL WRITE UP: Combat; Simply put, Teddy is incredibly difficult to kill. His body and form respond to the situation, allowing him to survive against incredible odds. His mild healing factor and shape-shifting powers attribute to this.
Combat; Simply put, Teddy is incredibly difficult to kill. His body and form respond to the situation, allowing him to survive against incredible odds. His mild healing factor and shape-shifting powers attribute to this.
Edit the Power Name: You can revise the name of your character’s power by editing the text in the input field. Ensure the power name is clear and specific, providing a quick understanding of what the power entails. A descriptive name, such as "Telekinesis" or "Elemental Control," helps define the nature of the power.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the power:
Physical: Powers related to the physical body, such as "Super Strength" or "Regeneration."
Energy: Powers that manipulate energy or matter, like "Plasma Generation" or "Electrokinesis."
Mental: Powers that affect the mind, such as "Telepathy" or "Mind Control."
Elemental: Powers that control natural elements, like "Pyrokinesis" or "Water Manipulation."
Mystic: Powers derived from mystical or magical sources, like "Spellcasting" or "Summoning."
Spatial: Powers involving space and dimension manipulation, such as "Teleportation" or "Pocket Dimensions."
Temporal: Powers related to time, such as "Time Manipulation" or "Precognition."
Shapeshifting: Powers that allow the character to alter their form or appearance, such as "Animal Transformation" or "Size Alteration."
Technology: Powers based on or enhanced by technology, like "Technomancy" or "Cybernetic Augmentation."
Other: For powers that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how this power benefits your character. Be clear about its impact, how your character developed or uses it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated power name and description for clarity and correctness. Ensure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the power in your character power list.
ORIGINAL WRITE UP: Self-alteration; Description to come
Edit the Power Name: You can revise the name of your character’s power by editing the text in the input field. Ensure the power name is clear and specific, providing a quick understanding of what the power entails. A descriptive name, such as "Telekinesis" or "Elemental Control," helps define the nature of the power.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the power:
Physical: Powers related to the physical body, such as "Super Strength" or "Regeneration."
Energy: Powers that manipulate energy or matter, like "Plasma Generation" or "Electrokinesis."
Mental: Powers that affect the mind, such as "Telepathy" or "Mind Control."
Elemental: Powers that control natural elements, like "Pyrokinesis" or "Water Manipulation."
Mystic: Powers derived from mystical or magical sources, like "Spellcasting" or "Summoning."
Spatial: Powers involving space and dimension manipulation, such as "Teleportation" or "Pocket Dimensions."
Temporal: Powers related to time, such as "Time Manipulation" or "Precognition."
Shapeshifting: Powers that allow the character to alter their form or appearance, such as "Animal Transformation" or "Size Alteration."
Technology: Powers based on or enhanced by technology, like "Technomancy" or "Cybernetic Augmentation."
Other: For powers that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how this power benefits your character. Be clear about its impact, how your character developed or uses it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated power name and description for clarity and correctness. Ensure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the power in your character power list.
ORIGINAL WRITE UP: Physical enhancement; Due to XXXcNameXXX\'s unique Kree-Skrull hybrid physiology, he is not only the sum of his parts, he the preeminent genetic expression of them. As such he is capable of withstanding extreme amounts of physical an psychological punishment, allowing him to at least temporarily exceed his physical limitations due to pain, weather and other environmental extremes or lack there of, such as existing in a vacuum or minimizing the normal effect of a bullet to something like a small 'welt' or 'bruise'. In monstrous form he can ignore amazing amounts of damage and pain and he's often willing to do so if that's what it takes to get the job done. Additionally he can lift staggering volumes of weight with ease (up to 50 tons with difficulty), and leaping distances of 1,000 yards and a maximum height of 500 yards with a running start.
Physical enhancement; Due to XXXcNameXXX\'s unique Kree-Skrull hybrid physiology, he is not only the sum of his parts, he the preeminent genetic expression of them. As such he is capable of withstanding extreme amounts of physical an psychological punishment, allowing him to at least temporarily exceed his physical limitations due to pain, weather and other environmental extremes or lack there of, such as existing in a vacuum or minimizing the normal effect of a bullet to something like a small 'welt' or 'bruise'. In monstrous form he can ignore amazing amounts of damage and pain and he's often willing to do so if that's what it takes to get the job done. Additionally he can lift staggering volumes of weight with ease (up to 50 tons with difficulty), and leaping distances of 1,000 yards and a maximum height of 500 yards with a running start.
Edit the Power Name: You can revise the name of your character’s power by editing the text in the input field. Ensure the power name is clear and specific, providing a quick understanding of what the power entails. A descriptive name, such as "Telekinesis" or "Elemental Control," helps define the nature of the power.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the power:
Physical: Powers related to the physical body, such as "Super Strength" or "Regeneration."
Energy: Powers that manipulate energy or matter, like "Plasma Generation" or "Electrokinesis."
Mental: Powers that affect the mind, such as "Telepathy" or "Mind Control."
Elemental: Powers that control natural elements, like "Pyrokinesis" or "Water Manipulation."
Mystic: Powers derived from mystical or magical sources, like "Spellcasting" or "Summoning."
Spatial: Powers involving space and dimension manipulation, such as "Teleportation" or "Pocket Dimensions."
Temporal: Powers related to time, such as "Time Manipulation" or "Precognition."
Shapeshifting: Powers that allow the character to alter their form or appearance, such as "Animal Transformation" or "Size Alteration."
Technology: Powers based on or enhanced by technology, like "Technomancy" or "Cybernetic Augmentation."
Other: For powers that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how this power benefits your character. Be clear about its impact, how your character developed or uses it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated power name and description for clarity and correctness. Ensure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the power in your character power list.
ORIGINAL WRITE UP: ; (Limited) When shape-shifting, Teddy's flesh shows signs of limited invulnerability. Common bullets at typical force bounce off his hide and blades have difficulty cutting into him.
; (Limited) When shape-shifting, Teddy's flesh shows signs of limited invulnerability. Common bullets at typical force bounce off his hide and blades have difficulty cutting into him.
Edit the Power Name: You can revise the name of your character’s power by editing the text in the input field. Ensure the power name is clear and specific, providing a quick understanding of what the power entails. A descriptive name, such as "Telekinesis" or "Elemental Control," helps define the nature of the power.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the power:
Physical: Powers related to the physical body, such as "Super Strength" or "Regeneration."
Energy: Powers that manipulate energy or matter, like "Plasma Generation" or "Electrokinesis."
Mental: Powers that affect the mind, such as "Telepathy" or "Mind Control."
Elemental: Powers that control natural elements, like "Pyrokinesis" or "Water Manipulation."
Mystic: Powers derived from mystical or magical sources, like "Spellcasting" or "Summoning."
Spatial: Powers involving space and dimension manipulation, such as "Teleportation" or "Pocket Dimensions."
Temporal: Powers related to time, such as "Time Manipulation" or "Precognition."
Shapeshifting: Powers that allow the character to alter their form or appearance, such as "Animal Transformation" or "Size Alteration."
Technology: Powers based on or enhanced by technology, like "Technomancy" or "Cybernetic Augmentation."
Other: For powers that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how this power benefits your character. Be clear about its impact, how your character developed or uses it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated power name and description for clarity and correctness. Ensure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the power in your character power list.
ORIGINAL WRITE UP: Self-alteration; A combination of his natural shape-shifting abilities, animal-mimicry and natural weaponry, Teddy can assume a 'monstrous' from which stand well over seven feet tall and is nearly as wide. In this form his musculature is exaggerated much like that of the Incredible HULK, his fingers become extremely thick and taloned, and his body becomes covered by a tough, plated, armadillo-like hide. Additionally, he can grow 'dragon-like' wings which allow him not only to fly, but to carry an amazing amount of weight.
Self-alteration; A combination of his natural shape-shifting abilities, animal-mimicry and natural weaponry, Teddy can assume a 'monstrous' from which stand well over seven feet tall and is nearly as wide. In this form his musculature is exaggerated much like that of the Incredible HULK, his fingers become extremely thick and taloned, and his body becomes covered by a tough, plated, armadillo-like hide. Additionally, he can grow 'dragon-like' wings which allow him not only to fly, but to carry an amazing amount of weight.
Edit the Power Name: You can revise the name of your character’s power by editing the text in the input field. Ensure the power name is clear and specific, providing a quick understanding of what the power entails. A descriptive name, such as "Telekinesis" or "Elemental Control," helps define the nature of the power.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the power:
Physical: Powers related to the physical body, such as "Super Strength" or "Regeneration."
Energy: Powers that manipulate energy or matter, like "Plasma Generation" or "Electrokinesis."
Mental: Powers that affect the mind, such as "Telepathy" or "Mind Control."
Elemental: Powers that control natural elements, like "Pyrokinesis" or "Water Manipulation."
Mystic: Powers derived from mystical or magical sources, like "Spellcasting" or "Summoning."
Spatial: Powers involving space and dimension manipulation, such as "Teleportation" or "Pocket Dimensions."
Temporal: Powers related to time, such as "Time Manipulation" or "Precognition."
Shapeshifting: Powers that allow the character to alter their form or appearance, such as "Animal Transformation" or "Size Alteration."
Technology: Powers based on or enhanced by technology, like "Technomancy" or "Cybernetic Augmentation."
Other: For powers that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how this power benefits your character. Be clear about its impact, how your character developed or uses it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated power name and description for clarity and correctness. Ensure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the power in your character power list.
ORIGINAL WRITE UP: ; XXXcNameXXX possesses an innate ability to understand, analyze and adapt his body to any creature he can scan. He must have access to the creature's DNA via touch or trace to adapt and mimic. This ability gives him a genetic understanding of animal but doesn't
; XXXcNameXXX possesses an innate ability to understand, analyze and adapt his body to any creature he can scan. He must have access to the creature's DNA via touch or trace to adapt and mimic. This ability gives him a genetic understanding of animal but doesn't
Edit the Power Name: You can revise the name of your character’s power by editing the text in the input field. Ensure the power name is clear and specific, providing a quick understanding of what the power entails. A descriptive name, such as "Telekinesis" or "Elemental Control," helps define the nature of the power.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the power:
Physical: Powers related to the physical body, such as "Super Strength" or "Regeneration."
Energy: Powers that manipulate energy or matter, like "Plasma Generation" or "Electrokinesis."
Mental: Powers that affect the mind, such as "Telepathy" or "Mind Control."
Elemental: Powers that control natural elements, like "Pyrokinesis" or "Water Manipulation."
Mystic: Powers derived from mystical or magical sources, like "Spellcasting" or "Summoning."
Spatial: Powers involving space and dimension manipulation, such as "Teleportation" or "Pocket Dimensions."
Temporal: Powers related to time, such as "Time Manipulation" or "Precognition."
Shapeshifting: Powers that allow the character to alter their form or appearance, such as "Animal Transformation" or "Size Alteration."
Technology: Powers based on or enhanced by technology, like "Technomancy" or "Cybernetic Augmentation."
Other: For powers that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how this power benefits your character. Be clear about its impact, how your character developed or uses it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated power name and description for clarity and correctness. Ensure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the power in your character power list.
ORIGINAL WRITE UP: Self-alteration; Due to the highly unique of Chimaera's Kree/Skrull genetics and shapeshifting abilities, his body mass can become highly malleable state at will. He can alter his form in a matter of seconds, often much less (depending on the complexity of the shape), and revert to his normal humanoid shape within a similar time. The greater the distance he stretches or the more extended the size of the object he becomes, the weaker his overall strength becomes. Chimaera's transformation to a malleable state is reflexive and nearly instantaneous: if he were in his normal form and taken unaware by machine gun fire, his body would still absorb the bullets' impact through radical deformation; His skin is virtually impervious to laceration or punctures unless he willfully relaxes his reflexive control over small areas of his body. In that case, scalpels and ordinary needles can then penetrate his skin.
Chimaera can extend his limbs, torso, or neck to great distances: the maximum length he can distend before his body segments become painful is about 500 feet currently. (Although he can extend discrete body parts, such as a single finger, an ear, or an eye, he seldom if ever isolates such parts in his elongations.)
Self-alteration; Due to the highly unique of Chimaera's Kree/Skrull genetics and shapeshifting abilities, his body mass can become highly malleable state at will. He can alter his form in a matter of seconds, often much less (depending on the complexity of the shape), and revert to his normal humanoid shape within a similar time. The greater the distance he stretches or the more extended the size of the object he becomes, the weaker his overall strength becomes. Chimaera's transformation to a malleable state is reflexive and nearly instantaneous: if he were in his normal form and taken unaware by machine gun fire, his body would still absorb the bullets' impact through radical deformation; His skin is virtually impervious to laceration or punctures unless he willfully relaxes his reflexive control over small areas of his body. In that case, scalpels and ordinary needles can then penetrate his skin.
Chimaera can extend his limbs, torso, or neck to great distances: the maximum length he can distend before his body segments become painful is about 500 feet currently. (Although he can extend discrete body parts, such as a single finger, an ear, or an eye, he seldom if ever isolates such parts in his elongations.)
Edit the Power Name: You can revise the name of your character’s power by editing the text in the input field. Ensure the power name is clear and specific, providing a quick understanding of what the power entails. A descriptive name, such as "Telekinesis" or "Elemental Control," helps define the nature of the power.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the power:
Physical: Powers related to the physical body, such as "Super Strength" or "Regeneration."
Energy: Powers that manipulate energy or matter, like "Plasma Generation" or "Electrokinesis."
Mental: Powers that affect the mind, such as "Telepathy" or "Mind Control."
Elemental: Powers that control natural elements, like "Pyrokinesis" or "Water Manipulation."
Mystic: Powers derived from mystical or magical sources, like "Spellcasting" or "Summoning."
Spatial: Powers involving space and dimension manipulation, such as "Teleportation" or "Pocket Dimensions."
Temporal: Powers related to time, such as "Time Manipulation" or "Precognition."
Shapeshifting: Powers that allow the character to alter their form or appearance, such as "Animal Transformation" or "Size Alteration."
Technology: Powers based on or enhanced by technology, like "Technomancy" or "Cybernetic Augmentation."
Other: For powers that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how this power benefits your character. Be clear about its impact, how your character developed or uses it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated power name and description for clarity and correctness. Ensure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the power in your character power list.
ORIGINAL WRITE UP: Self-alteration; (Limited) This regenerative healing ability is of a limited form (far below Wolverine's ability) with timing based upon individual damage and plot/storyline needs. Should Teddy be hurt, his enhanced physiology acts to more quickly heal wounds and other injuries than a typical human. Extreme injuries can be regenerated as well but would require extensive time, likely half the time of a typical person. Common viruses fail to compromise his system while diseases are attacked more vigorously. In part, Teddy's shape-shifting works to alter his body to compensate for attacks, moving vital organs, etc. It is not known if he can regenerate after death.
Self-alteration; (Limited) This regenerative healing ability is of a limited form (far below Wolverine's ability) with timing based upon individual damage and plot/storyline needs. Should Teddy be hurt, his enhanced physiology acts to more quickly heal wounds and other injuries than a typical human. Extreme injuries can be regenerated as well but would require extensive time, likely half the time of a typical person. Common viruses fail to compromise his system while diseases are attacked more vigorously. In part, Teddy's shape-shifting works to alter his body to compensate for attacks, moving vital organs, etc. It is not known if he can regenerate after death.
Edit the Power Name: You can revise the name of your character’s power by editing the text in the input field. Ensure the power name is clear and specific, providing a quick understanding of what the power entails. A descriptive name, such as "Telekinesis" or "Elemental Control," helps define the nature of the power.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the power:
Physical: Powers related to the physical body, such as "Super Strength" or "Regeneration."
Energy: Powers that manipulate energy or matter, like "Plasma Generation" or "Electrokinesis."
Mental: Powers that affect the mind, such as "Telepathy" or "Mind Control."
Elemental: Powers that control natural elements, like "Pyrokinesis" or "Water Manipulation."
Mystic: Powers derived from mystical or magical sources, like "Spellcasting" or "Summoning."
Spatial: Powers involving space and dimension manipulation, such as "Teleportation" or "Pocket Dimensions."
Temporal: Powers related to time, such as "Time Manipulation" or "Precognition."
Shapeshifting: Powers that allow the character to alter their form or appearance, such as "Animal Transformation" or "Size Alteration."
Technology: Powers based on or enhanced by technology, like "Technomancy" or "Cybernetic Augmentation."
Other: For powers that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how this power benefits your character. Be clear about its impact, how your character developed or uses it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated power name and description for clarity and correctness. Ensure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the power in your character power list.
ORIGINAL WRITE UP: ; Besides the assumption of his 'Monstrous Form', Teddy can also change his general appearance at will. By shifting the actual atoms of his body, he can duplicate the appearance of any person, place, or thing in exacting detail. His ability to duplicate appearance is exceptional in its ability to mimic others, so exact that not only can he change sex and approximate the humanoid being mimicked's wardrobe, he can precisely duplicate another person down to their retina pattern, finger, palm, and skin-pore patterns, and vocal cords. But, if someone were to run blood or genetic test on him in a disguised form, the results would show that he is not what he appears to be. Teddy can adapt his natural physiology so as to duplicate the natural abilities of other lifeforms which he is exposed to such as an a bird's natural ability to fly, a canine's sense of smell or a fish's ability to breath underwater. When duplicating the natural abilities of an animal, Teddy's body may not appear to alter significantly if at all; instead, existing flesh changes the way it functions. For instance, his lungs might begin to function like gills with his neck developing gill slits. He can not duplicate the abilities of imaginary or mythical animals even though he could be shaped like them. And while other feats of his monstrous shifting abilities are yet to surface, he has shown signs of reactive/adaptive shifting in dire circumstances, and it is possible that if he were suddenly exposed to an airless, cold vacuum of space, his body would likely adapt so that not only did he not only not have to breathe, but that he could survive unhindered in the airless, cold vacuum of space. The full extent of this ability has not been seen or tested. Due to Teddy's natural shape-shifting abilities, he can develop unique and unusual anatomical features that can function as weapons. These adaptions may be of any nature and can be external, internal, or a retractable nature if he so desires. The weaponry chosen can increase the damage he is capable of doing or resisting by up to one power rank.
; Besides the assumption of his 'Monstrous Form', Teddy can also change his general appearance at will. By shifting the actual atoms of his body, he can duplicate the appearance of any person, place, or thing in exacting detail. His ability to duplicate appearance is exceptional in its ability to mimic others, so exact that not only can he change sex and approximate the humanoid being mimicked's wardrobe, he can precisely duplicate another person down to their retina pattern, finger, palm, and skin-pore patterns, and vocal cords. But, if someone were to run blood or genetic test on him in a disguised form, the results would show that he is not what he appears to be. Teddy can adapt his natural physiology so as to duplicate the natural abilities of other lifeforms which he is exposed to such as an a bird's natural ability to fly, a canine's sense of smell or a fish's ability to breath underwater. When duplicating the natural abilities of an animal, Teddy's body may not appear to alter significantly if at all; instead, existing flesh changes the way it functions. For instance, his lungs might begin to function like gills with his neck developing gill slits. He can not duplicate the abilities of imaginary or mythical animals even though he could be shaped like them. And while other feats of his monstrous shifting abilities are yet to surface, he has shown signs of reactive/adaptive shifting in dire circumstances, and it is possible that if he were suddenly exposed to an airless, cold vacuum of space, his body would likely adapt so that not only did he not only not have to breathe, but that he could survive unhindered in the airless, cold vacuum of space. The full extent of this ability has not been seen or tested. Due to Teddy's natural shape-shifting abilities, he can develop unique and unusual anatomical features that can function as weapons. These adaptions may be of any nature and can be external, internal, or a retractable nature if he so desires. The weaponry chosen can increase the damage he is capable of doing or resisting by up to one power rank.
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