SUMMARY: PC/OC/; A delusional, self-aggrandizing, narcissistic coward with lots of money and an amazing propensity for making perpetually bad decisions.
Edit the Item Title: You can revise the name of your item by editing the text in the input field. Ensure the name is still clear and recognizable, providing a quick understanding of what the item is. If the item is unique or specific, make sure it’s descriptive enough, like "Batarang" (a bat-shaped boomerang used by Batman).
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the item's purpose:
Defense: Items for protection, like a bulletproof vest or mace.
General: Use this for items that don’t fit into other categories.
Restraint: Items meant to bind or restrict, like handcuffs or zip ties.
Tool: Items for performing tasks, such as a wrench or screwdriver.
Utility: General-purpose items, like a utility knife that may be useful in various situations.
Weapon: Items primarily for offense, like guns or knives.
Update the Description: Edit the description to provide any new details or correct information about the item. Be sure to describe the item’s characteristics, functionality, and any relevant history. Keep the focus on the item itself, rather than the character using it.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the item in your equipment list.
Understand the Difference Between Equipment and Resources:
Equipment: Items you carry with you daily, such as a smartphone, keys, or a handkerchief.
Resource: Something you have access to but don’t carry on you, like a car (which may be equipment) or a plane (considered a resource due to its size).
ORIGINAL WRITE UP: Defensive; Also called cryptic coloration, camouflage is a defense or tactic that organisms use to disguise their appearance, usually to blend in with their surroundings. Organisms use camouflage to mask their location, identity, and movement. This allows prey to avoid predators, and for predators to sneak up on prey.
Defensive; Also called cryptic coloration, camouflage is a defense or tactic that organisms use to disguise their appearance, usually to blend in with their surroundings. Organisms use camouflage to mask their location, identity, and movement. This allows prey to avoid predators, and for predators to sneak up on prey.
Edit the Item Title: You can revise the name of your item by editing the text in the input field. Ensure the name is still clear and recognizable, providing a quick understanding of what the item is. If the item is unique or specific, make sure it’s descriptive enough, like "Batarang" (a bat-shaped boomerang used by Batman).
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the item's purpose:
Defense: Items for protection, like a bulletproof vest or mace.
General: Use this for items that don’t fit into other categories.
Restraint: Items meant to bind or restrict, like handcuffs or zip ties.
Tool: Items for performing tasks, such as a wrench or screwdriver.
Utility: General-purpose items, like a utility knife that may be useful in various situations.
Weapon: Items primarily for offense, like guns or knives.
Update the Description: Edit the description to provide any new details or correct information about the item. Be sure to describe the item’s characteristics, functionality, and any relevant history. Keep the focus on the item itself, rather than the character using it.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the item in your equipment list.
Understand the Difference Between Equipment and Resources:
Equipment: Items you carry with you daily, such as a smartphone, keys, or a handkerchief.
Resource: Something you have access to but don’t carry on you, like a car (which may be equipment) or a plane (considered a resource due to its size).
ORIGINAL WRITE UP: Defensive; Also called cryptic coloration, camouflage is a defense or tactic that organisms use to disguise their appearance, usually to blend in with their surroundings. Organisms use camouflage to mask their location, identity, and movement. This allows prey to avoid predators, and for predators to sneak up on prey.
Defensive; Also called cryptic coloration, camouflage is a defense or tactic that organisms use to disguise their appearance, usually to blend in with their surroundings. Organisms use camouflage to mask their location, identity, and movement. This allows prey to avoid predators, and for predators to sneak up on prey.
Edit the Item Title: You can revise the name of your item by editing the text in the input field. Ensure the name is still clear and recognizable, providing a quick understanding of what the item is. If the item is unique or specific, make sure it’s descriptive enough, like "Batarang" (a bat-shaped boomerang used by Batman).
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the item's purpose:
Defense: Items for protection, like a bulletproof vest or mace.
General: Use this for items that don’t fit into other categories.
Restraint: Items meant to bind or restrict, like handcuffs or zip ties.
Tool: Items for performing tasks, such as a wrench or screwdriver.
Utility: General-purpose items, like a utility knife that may be useful in various situations.
Weapon: Items primarily for offense, like guns or knives.
Update the Description: Edit the description to provide any new details or correct information about the item. Be sure to describe the item’s characteristics, functionality, and any relevant history. Keep the focus on the item itself, rather than the character using it.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the item in your equipment list.
Understand the Difference Between Equipment and Resources:
Equipment: Items you carry with you daily, such as a smartphone, keys, or a handkerchief.
Resource: Something you have access to but don’t carry on you, like a car (which may be equipment) or a plane (considered a resource due to its size).
ORIGINAL WRITE UP: Tool; test 2 entry for redirect revised
Edit the Item Title: You can revise the name of your item by editing the text in the input field. Ensure the name is still clear and recognizable, providing a quick understanding of what the item is. If the item is unique or specific, make sure it’s descriptive enough, like "Batarang" (a bat-shaped boomerang used by Batman).
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the item's purpose:
Defense: Items for protection, like a bulletproof vest or mace.
General: Use this for items that don’t fit into other categories.
Restraint: Items meant to bind or restrict, like handcuffs or zip ties.
Tool: Items for performing tasks, such as a wrench or screwdriver.
Utility: General-purpose items, like a utility knife that may be useful in various situations.
Weapon: Items primarily for offense, like guns or knives.
Update the Description: Edit the description to provide any new details or correct information about the item. Be sure to describe the item’s characteristics, functionality, and any relevant history. Keep the focus on the item itself, rather than the character using it.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the item in your equipment list.
Understand the Difference Between Equipment and Resources:
Equipment: Items you carry with you daily, such as a smartphone, keys, or a handkerchief.
Resource: Something you have access to but don’t carry on you, like a car (which may be equipment) or a plane (considered a resource due to its size).
ORIGINAL WRITE UP: Tool; A pair of lockable linked rings made from metal or other high-strength materials for sole purpose of securing and limiting the mobility of the wearer; Fetish wear
Tool; A pair of lockable linked rings made from metal or other high-strength materials for sole purpose of securing and limiting the mobility of the wearer; Fetish wear
Edit the Item Title: You can revise the name of your item by editing the text in the input field. Ensure the name is still clear and recognizable, providing a quick understanding of what the item is. If the item is unique or specific, make sure it’s descriptive enough, like "Batarang" (a bat-shaped boomerang used by Batman).
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the item's purpose:
Defense: Items for protection, like a bulletproof vest or mace.
General: Use this for items that don’t fit into other categories.
Restraint: Items meant to bind or restrict, like handcuffs or zip ties.
Tool: Items for performing tasks, such as a wrench or screwdriver.
Utility: General-purpose items, like a utility knife that may be useful in various situations.
Weapon: Items primarily for offense, like guns or knives.
Update the Description: Edit the description to provide any new details or correct information about the item. Be sure to describe the item’s characteristics, functionality, and any relevant history. Keep the focus on the item itself, rather than the character using it.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the item in your equipment list.
Understand the Difference Between Equipment and Resources:
Equipment: Items you carry with you daily, such as a smartphone, keys, or a handkerchief.
Resource: Something you have access to but don’t carry on you, like a car (which may be equipment) or a plane (considered a resource due to its size).
ORIGINAL WRITE UP: General; test general entry does this work?
Edit the Flaw Title: You can revise the name of your character flaw by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the flaw represents. A descriptive title, such as "Short Temper," can offer insight into how this flaw might impact your character.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the flaw:
Combat: A flaw affecting the character’s ability to fight or defend, such as "Poor Reflexes."
Defensive: Weaknesses in protective or defensive capabilities, like "Fear of Confrontation."
Detection: A flaw related to perception, like "Bad Hearing" or "Poor Eyesight."
Faith: A flaw related to religious or spiritual belief, such as "Religious Zealotry."
Magic: Flaws tied to magical abilities, such as "Magic Addiction" or "Spell Recoil."
Mental: Cognitive or emotional flaws, like "Paranoia" or "Impulsiveness."
Power: Flaws related to strength or influence, such as "Power-Hungry" or "Easily Corrupted."
Physical: Bodily flaws, such as "Lame Leg" or "Chronic Illness."
Restricted: Flaws that create limitations, such as "Bound by Oaths" or "Legal Restrictions."
Social: A flaw affecting relationships or social standing, such as "Social Awkwardness."
Supernatural: Flaws tied to supernatural phenomena, such as "Haunted by Spirits."
Other: For flaws that don't fit neatly into any other category.
Update the Description: Edit the description to provide details on how the flaw affects your character. Be clear about its impact, how it might be exploited by others, and any relevant backstory or context that makes it meaningful to your character's development.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the flaw in your character flaw list.
Understand the Difference Between a Flaw and a Limitation:
Flaw: A personal weakness or defect that others can exploit, like "Short Temper."
Limitation: A broader constraint or restriction placed on your character, such as "Cannot Enter Holy Ground."
ORIGINAL WRITE UP: Mental; Batmanuel suffers from low self-esteem and a self-aggrandizing nature, this, in turn, tends to cause him to state things that he can not live up to, has not actually done, can not do, or has no intention of doing. As a result, those who know him do not count on him for anything, nor do they actually respect him; Humor him? Yes. Respect, no.
Mental; Batmanuel suffers from low self-esteem and a self-aggrandizing nature, this, in turn, tends to cause him to state things that he can not live up to, has not actually done, can not do, or has no intention of doing. As a result, those who know him do not count on him for anything, nor do they actually respect him; Humor him? Yes. Respect, no.
Edit the Flaw Title: You can revise the name of your character flaw by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the flaw represents. A descriptive title, such as "Short Temper," can offer insight into how this flaw might impact your character.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the flaw:
Combat: A flaw affecting the character’s ability to fight or defend, such as "Poor Reflexes."
Defensive: Weaknesses in protective or defensive capabilities, like "Fear of Confrontation."
Detection: A flaw related to perception, like "Bad Hearing" or "Poor Eyesight."
Faith: A flaw related to religious or spiritual belief, such as "Religious Zealotry."
Magic: Flaws tied to magical abilities, such as "Magic Addiction" or "Spell Recoil."
Mental: Cognitive or emotional flaws, like "Paranoia" or "Impulsiveness."
Power: Flaws related to strength or influence, such as "Power-Hungry" or "Easily Corrupted."
Physical: Bodily flaws, such as "Lame Leg" or "Chronic Illness."
Restricted: Flaws that create limitations, such as "Bound by Oaths" or "Legal Restrictions."
Social: A flaw affecting relationships or social standing, such as "Social Awkwardness."
Supernatural: Flaws tied to supernatural phenomena, such as "Haunted by Spirits."
Other: For flaws that don't fit neatly into any other category.
Update the Description: Edit the description to provide details on how the flaw affects your character. Be clear about its impact, how it might be exploited by others, and any relevant backstory or context that makes it meaningful to your character's development.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the flaw in your character flaw list.
Understand the Difference Between a Flaw and a Limitation:
Flaw: A personal weakness or defect that others can exploit, like "Short Temper."
Limitation: A broader constraint or restriction placed on your character, such as "Cannot Enter Holy Ground."
ORIGINAL WRITE UP: Mental; Batmanuel suffers from an inherent lack of self-worth. He lacks confidence about who he is and what he is capable of. He often feels incompetent, unloved, or inadequate. Batmanuel struggles with his low self-esteem on a near constant basis and is consistently afraid about making mistakes or letting other people down.
Mental; Batmanuel suffers from an inherent lack of self-worth. He lacks confidence about who he is and what he is capable of. He often feels incompetent, unloved, or inadequate. Batmanuel struggles with his low self-esteem on a near constant basis and is consistently afraid about making mistakes or letting other people down.
Edit the Flaw Title: You can revise the name of your character flaw by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the flaw represents. A descriptive title, such as "Short Temper," can offer insight into how this flaw might impact your character.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the flaw:
Combat: A flaw affecting the character’s ability to fight or defend, such as "Poor Reflexes."
Defensive: Weaknesses in protective or defensive capabilities, like "Fear of Confrontation."
Detection: A flaw related to perception, like "Bad Hearing" or "Poor Eyesight."
Faith: A flaw related to religious or spiritual belief, such as "Religious Zealotry."
Magic: Flaws tied to magical abilities, such as "Magic Addiction" or "Spell Recoil."
Mental: Cognitive or emotional flaws, like "Paranoia" or "Impulsiveness."
Power: Flaws related to strength or influence, such as "Power-Hungry" or "Easily Corrupted."
Physical: Bodily flaws, such as "Lame Leg" or "Chronic Illness."
Restricted: Flaws that create limitations, such as "Bound by Oaths" or "Legal Restrictions."
Social: A flaw affecting relationships or social standing, such as "Social Awkwardness."
Supernatural: Flaws tied to supernatural phenomena, such as "Haunted by Spirits."
Other: For flaws that don't fit neatly into any other category.
Update the Description: Edit the description to provide details on how the flaw affects your character. Be clear about its impact, how it might be exploited by others, and any relevant backstory or context that makes it meaningful to your character's development.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the flaw in your character flaw list.
Understand the Difference Between a Flaw and a Limitation:
Flaw: A personal weakness or defect that others can exploit, like "Short Temper."
Limitation: A broader constraint or restriction placed on your character, such as "Cannot Enter Holy Ground."
ORIGINAL WRITE UP: Physical; Batmanuel has an appendage which is small in comparison to other such appendages. It might be something quite noticeable like an arm or a leg, or more discrete such as a finger or toe, it might not even be visible unless they are disrobed, but whatever it is, it's not all that it could be and causes them some amount of misfortune, difficulty, and likely no small amount of self consciousness.
Physical; Batmanuel has an appendage which is small in comparison to other such appendages. It might be something quite noticeable like an arm or a leg, or more discrete such as a finger or toe, it might not even be visible unless they are disrobed, but whatever it is, it's not all that it could be and causes them some amount of misfortune, difficulty, and likely no small amount of self consciousness.
Edit the Flaw Title: You can revise the name of your character flaw by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the flaw represents. A descriptive title, such as "Short Temper," can offer insight into how this flaw might impact your character.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the flaw:
Combat: A flaw affecting the character’s ability to fight or defend, such as "Poor Reflexes."
Defensive: Weaknesses in protective or defensive capabilities, like "Fear of Confrontation."
Detection: A flaw related to perception, like "Bad Hearing" or "Poor Eyesight."
Faith: A flaw related to religious or spiritual belief, such as "Religious Zealotry."
Magic: Flaws tied to magical abilities, such as "Magic Addiction" or "Spell Recoil."
Mental: Cognitive or emotional flaws, like "Paranoia" or "Impulsiveness."
Power: Flaws related to strength or influence, such as "Power-Hungry" or "Easily Corrupted."
Physical: Bodily flaws, such as "Lame Leg" or "Chronic Illness."
Restricted: Flaws that create limitations, such as "Bound by Oaths" or "Legal Restrictions."
Social: A flaw affecting relationships or social standing, such as "Social Awkwardness."
Supernatural: Flaws tied to supernatural phenomena, such as "Haunted by Spirits."
Other: For flaws that don't fit neatly into any other category.
Update the Description: Edit the description to provide details on how the flaw affects your character. Be clear about its impact, how it might be exploited by others, and any relevant backstory or context that makes it meaningful to your character's development.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the flaw in your character flaw list.
Understand the Difference Between a Flaw and a Limitation:
Flaw: A personal weakness or defect that others can exploit, like "Short Temper."
Limitation: A broader constraint or restriction placed on your character, such as "Cannot Enter Holy Ground."
ORIGINAL WRITE UP: Physical; Batmanuel stinks. There is something about his personal hygiene or body chemistry, perhaps it's his diet, perhaps it's his genetics, maybe he just doesn't bath enough soap and water to get the tame their unique" odor"e;, or there just is no amount of cologne, perfume, fragerant material he won't put on his person. Whatever the reason, he stink and you can smell him coming; Our advice, if you have to deal with him, stand upwind and avoid being caught in an elevator with him.
Physical; Batmanuel stinks. There is something about his personal hygiene or body chemistry, perhaps it's his diet, perhaps it's his genetics, maybe he just doesn't bath enough soap and water to get the tame their unique" odor"e;, or there just is no amount of cologne, perfume, fragerant material he won't put on his person. Whatever the reason, he stink and you can smell him coming; Our advice, if you have to deal with him, stand upwind and avoid being caught in an elevator with him.
Edit the Merit Title: You can revise the name of your character merit by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the merit represents. A descriptive title, such as "Sharp Reflexes," can offer insight into how this merit gives your character an advantage.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the merit:
Combat: A merit that enhances the character’s fighting or defensive capabilities, such as "Expert Swordsman" or "Quick Dodger."
Defensive: A merit related to superior defense or protection, like "Iron Will" or "Fearless."
Detection: A merit that improves perception, such as "Keen Eyesight" or "Heightened Awareness."
Faith: A merit related to spiritual strength or divine favor, like "Blessed" or "Unshakeable Faith."
Magic: Merits tied to magical abilities, such as "Enhanced Mana Control" or "Innate Spellcasting."
Mental: Cognitive or emotional strengths, such as "Strategic Mind" or "Iron Focus."
Power: Merits that reflect physical or influential prowess, like "Charismatic Leader" or "Brute Strength."
Physical: Bodily advantages, such as "Olympic-Level Agility" or "Endurance of Steel."
Restricted: Merits that come with certain conditions, like "Bound by Honor" but "Blessed by Fortune."
Social: Merits that affect relationships or social standing, such as "Charming" or "Natural Negotiator."
Supernatural: Merits tied to supernatural abilities, like "Touched by Spirits" or "Telepathic."
Other: For merits that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how the merit benefits your character. Be clear about its impact, how it gives your character an edge, and any relevant backstory or context that makes it significant to your character’s development.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the merit in your character merit list.
Understand the Difference Between a Merit and a Blessing:
Merit: A personal talent or advantage your character possesses, such as "Photographic Memory."
Blessing: A broader supernatural gift or favor that enhances your character, like "Divine Protection."
ORIGINAL WRITE UP: Defensive; XXXcodenameXXX exceptionally skilled at running away due to their extreme inherent cowardliness. If you take your eyes off XXXhimXXX, there is every chance that he will have "vanished"e. If you look in the distance though you will likely see XXXhimXXX hightailing it away - how XXXheXXX got that far is a mystery, but damn if he didn't do it.
Defensive; XXXcodenameXXX exceptionally skilled at running away due to their extreme inherent cowardliness. If you take your eyes off XXXhimXXX, there is every chance that he will have "vanished"e. If you look in the distance though you will likely see XXXhimXXX hightailing it away - how XXXheXXX got that far is a mystery, but damn if he didn't do it.
Edit the Merit Title: You can revise the name of your character merit by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the merit represents. A descriptive title, such as "Sharp Reflexes," can offer insight into how this merit gives your character an advantage.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the merit:
Combat: A merit that enhances the character’s fighting or defensive capabilities, such as "Expert Swordsman" or "Quick Dodger."
Defensive: A merit related to superior defense or protection, like "Iron Will" or "Fearless."
Detection: A merit that improves perception, such as "Keen Eyesight" or "Heightened Awareness."
Faith: A merit related to spiritual strength or divine favor, like "Blessed" or "Unshakeable Faith."
Magic: Merits tied to magical abilities, such as "Enhanced Mana Control" or "Innate Spellcasting."
Mental: Cognitive or emotional strengths, such as "Strategic Mind" or "Iron Focus."
Power: Merits that reflect physical or influential prowess, like "Charismatic Leader" or "Brute Strength."
Physical: Bodily advantages, such as "Olympic-Level Agility" or "Endurance of Steel."
Restricted: Merits that come with certain conditions, like "Bound by Honor" but "Blessed by Fortune."
Social: Merits that affect relationships or social standing, such as "Charming" or "Natural Negotiator."
Supernatural: Merits tied to supernatural abilities, like "Touched by Spirits" or "Telepathic."
Other: For merits that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how the merit benefits your character. Be clear about its impact, how it gives your character an edge, and any relevant backstory or context that makes it significant to your character’s development.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the merit in your character merit list.
Understand the Difference Between a Merit and a Blessing:
Merit: A personal talent or advantage your character possesses, such as "Photographic Memory."
Blessing: A broader supernatural gift or favor that enhances your character, like "Divine Protection."
ORIGINAL WRITE UP: Social; Batmanuel has a habit of turning heads where ever he goes. His eyes are bright and tend to catch the light in
a certain way. His grin is quite disarming but that's if you are even looking up that far. This does make it difficult to blend in or sneak through a crowd.
Social; Batmanuel has a habit of turning heads where ever he goes. His eyes are bright and tend to catch the light in
a certain way. His grin is quite disarming but that's if you are even looking up that far. This does make it difficult to blend in or sneak through a crowd.
Edit the Merit Title: You can revise the name of your character merit by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the merit represents. A descriptive title, such as "Sharp Reflexes," can offer insight into how this merit gives your character an advantage.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the merit:
Combat: A merit that enhances the character’s fighting or defensive capabilities, such as "Expert Swordsman" or "Quick Dodger."
Defensive: A merit related to superior defense or protection, like "Iron Will" or "Fearless."
Detection: A merit that improves perception, such as "Keen Eyesight" or "Heightened Awareness."
Faith: A merit related to spiritual strength or divine favor, like "Blessed" or "Unshakeable Faith."
Magic: Merits tied to magical abilities, such as "Enhanced Mana Control" or "Innate Spellcasting."
Mental: Cognitive or emotional strengths, such as "Strategic Mind" or "Iron Focus."
Power: Merits that reflect physical or influential prowess, like "Charismatic Leader" or "Brute Strength."
Physical: Bodily advantages, such as "Olympic-Level Agility" or "Endurance of Steel."
Restricted: Merits that come with certain conditions, like "Bound by Honor" but "Blessed by Fortune."
Social: Merits that affect relationships or social standing, such as "Charming" or "Natural Negotiator."
Supernatural: Merits tied to supernatural abilities, like "Touched by Spirits" or "Telepathic."
Other: For merits that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how the merit benefits your character. Be clear about its impact, how it gives your character an edge, and any relevant backstory or context that makes it significant to your character’s development.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the merit in your character merit list.
Understand the Difference Between a Merit and a Blessing:
Merit: A personal talent or advantage your character possesses, such as "Photographic Memory."
Blessing: A broader supernatural gift or favor that enhances your character, like "Divine Protection."
ORIGINAL WRITE UP: Mental; Batmanuel working hand-in-hand with his keen sense of time, Bats can crunch numbers in his mind faster that IMB's famed Big Blue. While he uses this ability for everything from estimated the angles need to bank a shot with Batmanuel-rangs, to how best to game the stock markets, largely his calculations are applied most to processing the time needed to potentially escape any given situation before it gets to tense (or dangerous).
Mental; Batmanuel working hand-in-hand with his keen sense of time, Bats can crunch numbers in his mind faster that IMB's famed Big Blue. While he uses this ability for everything from estimated the angles need to bank a shot with Batmanuel-rangs, to how best to game the stock markets, largely his calculations are applied most to processing the time needed to potentially escape any given situation before it gets to tense (or dangerous).
Edit the Merit Title: You can revise the name of your character merit by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the merit represents. A descriptive title, such as "Sharp Reflexes," can offer insight into how this merit gives your character an advantage.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the merit:
Combat: A merit that enhances the character’s fighting or defensive capabilities, such as "Expert Swordsman" or "Quick Dodger."
Defensive: A merit related to superior defense or protection, like "Iron Will" or "Fearless."
Detection: A merit that improves perception, such as "Keen Eyesight" or "Heightened Awareness."
Faith: A merit related to spiritual strength or divine favor, like "Blessed" or "Unshakeable Faith."
Magic: Merits tied to magical abilities, such as "Enhanced Mana Control" or "Innate Spellcasting."
Mental: Cognitive or emotional strengths, such as "Strategic Mind" or "Iron Focus."
Power: Merits that reflect physical or influential prowess, like "Charismatic Leader" or "Brute Strength."
Physical: Bodily advantages, such as "Olympic-Level Agility" or "Endurance of Steel."
Restricted: Merits that come with certain conditions, like "Bound by Honor" but "Blessed by Fortune."
Social: Merits that affect relationships or social standing, such as "Charming" or "Natural Negotiator."
Supernatural: Merits tied to supernatural abilities, like "Touched by Spirits" or "Telepathic."
Other: For merits that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how the merit benefits your character. Be clear about its impact, how it gives your character an edge, and any relevant backstory or context that makes it significant to your character’s development.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the merit in your character merit list.
Understand the Difference Between a Merit and a Blessing:
Merit: A personal talent or advantage your character possesses, such as "Photographic Memory."
Blessing: A broader supernatural gift or favor that enhances your character, like "Divine Protection."
ORIGINAL WRITE UP: Social; Steve is fluent in English, German, Russian, Spanish, Japanese, at least some French, and some Italian. He might be lingual in other languages.
Social; Steve is fluent in English, German, Russian, Spanish, Japanese, at least some French, and some Italian. He might be lingual in other languages.
Edit the Merit Title: You can revise the name of your character merit by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the merit represents. A descriptive title, such as "Sharp Reflexes," can offer insight into how this merit gives your character an advantage.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the merit:
Combat: A merit that enhances the character’s fighting or defensive capabilities, such as "Expert Swordsman" or "Quick Dodger."
Defensive: A merit related to superior defense or protection, like "Iron Will" or "Fearless."
Detection: A merit that improves perception, such as "Keen Eyesight" or "Heightened Awareness."
Faith: A merit related to spiritual strength or divine favor, like "Blessed" or "Unshakeable Faith."
Magic: Merits tied to magical abilities, such as "Enhanced Mana Control" or "Innate Spellcasting."
Mental: Cognitive or emotional strengths, such as "Strategic Mind" or "Iron Focus."
Power: Merits that reflect physical or influential prowess, like "Charismatic Leader" or "Brute Strength."
Physical: Bodily advantages, such as "Olympic-Level Agility" or "Endurance of Steel."
Restricted: Merits that come with certain conditions, like "Bound by Honor" but "Blessed by Fortune."
Social: Merits that affect relationships or social standing, such as "Charming" or "Natural Negotiator."
Supernatural: Merits tied to supernatural abilities, like "Touched by Spirits" or "Telepathic."
Other: For merits that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how the merit benefits your character. Be clear about its impact, how it gives your character an edge, and any relevant backstory or context that makes it significant to your character’s development.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the merit in your character merit list.
Understand the Difference Between a Merit and a Blessing:
Merit: A personal talent or advantage your character possesses, such as "Photographic Memory."
Blessing: A broader supernatural gift or favor that enhances your character, like "Divine Protection."
ORIGINAL WRITE UP: Mental; Batmanuel possesses a keen, inherent sense of time, something which he uses to great effect when calculating how much time he needs to exit any situation, particularly when danger rears it's ugly head.
Mental; Batmanuel possesses a keen, inherent sense of time, something which he uses to great effect when calculating how much time he needs to exit any situation, particularly when danger rears it's ugly head.
Edit the Power Name: You can revise the name of your character’s power by editing the text in the input field. Ensure the power name is clear and specific, providing a quick understanding of what the power entails. A descriptive name, such as "Telekinesis" or "Elemental Control," helps define the nature of the power.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the power:
Physical: Powers related to the physical body, such as "Super Strength" or "Regeneration."
Energy: Powers that manipulate energy or matter, like "Plasma Generation" or "Electrokinesis."
Mental: Powers that affect the mind, such as "Telepathy" or "Mind Control."
Elemental: Powers that control natural elements, like "Pyrokinesis" or "Water Manipulation."
Mystic: Powers derived from mystical or magical sources, like "Spellcasting" or "Summoning."
Spatial: Powers involving space and dimension manipulation, such as "Teleportation" or "Pocket Dimensions."
Temporal: Powers related to time, such as "Time Manipulation" or "Precognition."
Shapeshifting: Powers that allow the character to alter their form or appearance, such as "Animal Transformation" or "Size Alteration."
Technology: Powers based on or enhanced by technology, like "Technomancy" or "Cybernetic Augmentation."
Other: For powers that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how this power benefits your character. Be clear about its impact, how your character developed or uses it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated power name and description for clarity and correctness. Ensure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the power in your character power list.
ORIGINAL WRITE UP: Defensive; Batmanuel possesses artificially-created armor that provides protection and possibly a way of possessing other Powers. Armor comes in many forms of exotic plate-mail, nuclear-powered exoskeletons, or mechanically-created force fields. NOTE: The player should work with the members of staff to create armor which properly represents your character, and fits the look and feel of the site. The player can also determine which Powers are possessed by Batmanuel and which are properties of the armor. Any powers built into the armor can later be modified and enhanced; think of the changes Tony Stark has made iover the years to the Iron Man armor. On the other hand, powers that are built into the armor may possibly suffer from mechanical failure. The Armor‘s Power rank determines its durability and ability to resist/reduce damage.
Defensive; Batmanuel possesses artificially-created armor that provides protection and possibly a way of possessing other Powers. Armor comes in many forms of exotic plate-mail, nuclear-powered exoskeletons, or mechanically-created force fields. NOTE: The player should work with the members of staff to create armor which properly represents your character, and fits the look and feel of the site. The player can also determine which Powers are possessed by Batmanuel and which are properties of the armor. Any powers built into the armor can later be modified and enhanced; think of the changes Tony Stark has made iover the years to the Iron Man armor. On the other hand, powers that are built into the armor may possibly suffer from mechanical failure. The Armor‘s Power rank determines its durability and ability to resist/reduce damage.
Edit the Power Name: You can revise the name of your character’s power by editing the text in the input field. Ensure the power name is clear and specific, providing a quick understanding of what the power entails. A descriptive name, such as "Telekinesis" or "Elemental Control," helps define the nature of the power.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the power:
Physical: Powers related to the physical body, such as "Super Strength" or "Regeneration."
Energy: Powers that manipulate energy or matter, like "Plasma Generation" or "Electrokinesis."
Mental: Powers that affect the mind, such as "Telepathy" or "Mind Control."
Elemental: Powers that control natural elements, like "Pyrokinesis" or "Water Manipulation."
Mystic: Powers derived from mystical or magical sources, like "Spellcasting" or "Summoning."
Spatial: Powers involving space and dimension manipulation, such as "Teleportation" or "Pocket Dimensions."
Temporal: Powers related to time, such as "Time Manipulation" or "Precognition."
Shapeshifting: Powers that allow the character to alter their form or appearance, such as "Animal Transformation" or "Size Alteration."
Technology: Powers based on or enhanced by technology, like "Technomancy" or "Cybernetic Augmentation."
Other: For powers that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how this power benefits your character. Be clear about its impact, how your character developed or uses it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated power name and description for clarity and correctness. Ensure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the power in your character power list.
ORIGINAL WRITE UP: Mental enhancement; For all of his cowardly behavior and loathsome boasts, their is something about Batmanuel's eyes which if they met the gaze of another can somehow sway and subvert the intentions of a weaker mind. Batmanuel is unaware of just how powerful this ability is and uses it primarily in dimly lite bars where the lack of light dilutes his power to supplement his amateur attempts to pick up women.
Mental enhancement; For all of his cowardly behavior and loathsome boasts, their is something about Batmanuel's eyes which if they met the gaze of another can somehow sway and subvert the intentions of a weaker mind. Batmanuel is unaware of just how powerful this ability is and uses it primarily in dimly lite bars where the lack of light dilutes his power to supplement his amateur attempts to pick up women.
Edit the Power Name: You can revise the name of your character’s power by editing the text in the input field. Ensure the power name is clear and specific, providing a quick understanding of what the power entails. A descriptive name, such as "Telekinesis" or "Elemental Control," helps define the nature of the power.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the power:
Physical: Powers related to the physical body, such as "Super Strength" or "Regeneration."
Energy: Powers that manipulate energy or matter, like "Plasma Generation" or "Electrokinesis."
Mental: Powers that affect the mind, such as "Telepathy" or "Mind Control."
Elemental: Powers that control natural elements, like "Pyrokinesis" or "Water Manipulation."
Mystic: Powers derived from mystical or magical sources, like "Spellcasting" or "Summoning."
Spatial: Powers involving space and dimension manipulation, such as "Teleportation" or "Pocket Dimensions."
Temporal: Powers related to time, such as "Time Manipulation" or "Precognition."
Shapeshifting: Powers that allow the character to alter their form or appearance, such as "Animal Transformation" or "Size Alteration."
Technology: Powers based on or enhanced by technology, like "Technomancy" or "Cybernetic Augmentation."
Other: For powers that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how this power benefits your character. Be clear about its impact, how your character developed or uses it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated power name and description for clarity and correctness. Ensure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the power in your character power list.
ORIGINAL WRITE UP: Travel; Batmanuel is considered to be second to none when it comes to avoiding physical combat or potentially physically or emotionally painful situations due to his extreme inherent cowardliness and hedonist nature. If you take your eyes off him, even for a second, there is every chance that he will have "vanished". If you look in the distance you will likely see him high tailing it out of the situation - how he got that far is a mystery, some theorize he has the momentary bursts of super-speed, others that he can physically displace himself (teleport) when subjected to moments of extreme psychosocial duress, whatever the cause, no one flees like Batmanuel.
Travel; Batmanuel is considered to be second to none when it comes to avoiding physical combat or potentially physically or emotionally painful situations due to his extreme inherent cowardliness and hedonist nature. If you take your eyes off him, even for a second, there is every chance that he will have "vanished". If you look in the distance you will likely see him high tailing it out of the situation - how he got that far is a mystery, some theorize he has the momentary bursts of super-speed, others that he can physically displace himself (teleport) when subjected to moments of extreme psychosocial duress, whatever the cause, no one flees like Batmanuel.
Edit the Resource Title: You can revise the name of your character’s resource by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the resource represents. A descriptive title, such as "Private Jet" or "Underground Safehouse," helps define the value of the resource your character has access to.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the resource:
Enterprise: Resources related to business or organizational assets, such as "Company Shares" or "Corporate Headquarters."
Finance: Financial resources that provide monetary influence, like "Trust Fund" or "Private Equity."
General: Resources that don't fit into a specific category, such as "Private Library" or "Underground Contacts."
Influence: Social or political resources, like "Media Contacts" or "Political Ties."
Location: Physical places or areas your character has access to, such as "Secluded Island" or "Luxury Penthouse."
Tech: Resources centered around technology, such as "Supercomputer Access" or "Drone Fleet."
Unique: One-of-a-kind or rare resources, like "Ancient Relic" or "Alien Technology."
Utility: Practical resources that provide a range of services, such as "Private Security Team" or "Delivery Fleet."
Weapon: Access to large or specialized weaponry, like "Armored Convoy" or "Laser Defense Grid."
Vehicle: Forms of transportation your character can utilize, like "Private Yacht" or "Helicopter Fleet."
Other: For resources that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how this resource benefits your character. Be clear about its impact, how your character accesses or controls it, and any relevant context or backstory that makes it significant to your character’s story.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the resource in your character resource list.
Understand the Difference Between a Resource and Equipment:
Resource: Something your character has access to, such as "Private Jet" or "Corporate Office," but doesn’t necessarily carry with them.
Equipment: Items your character can carry and use directly, like "Lockpicking Kit" or "Protective Vest."
ORIGINAL WRITE UP: Unique; Inspired by the 1966 Batman series, BatManuel manage to procure several art based grants and venture capital funding so that a an underground structure could be constructed to house his Lincoln Futura concept car: BatmauelMobile. The cave is replete with a lazy Susan to rotate the car, a model to stand beside the car and show it off ala Detroit Auto Show circa 1966, and an "Open Pit Thermo-Nuclear Reactor" simulation (no radiation, but a lot of heat lamps inside that thing to heat the BatManuel Cave; While there are no bats in the cave, there are a lot of one of a kind bat-poop glade scented air freshers to lend the smell of authenticity.
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The cave also features direct connections to many places in the tri-state area thanks to the BatManuel Magnetic Railgun Transport system (see public works project #22333045yt550-05.
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Very few people can write a grant request like BatManuel.
Unique; Inspired by the 1966 Batman series, BatManuel manage to procure several art based grants and venture capital funding so that a an underground structure could be constructed to house his Lincoln Futura concept car: BatmauelMobile. The cave is replete with a lazy Susan to rotate the car, a model to stand beside the car and show it off ala Detroit Auto Show circa 1966, and an "Open Pit Thermo-Nuclear Reactor" simulation (no radiation, but a lot of heat lamps inside that thing to heat the BatManuel Cave; While there are no bats in the cave, there are a lot of one of a kind bat-poop glade scented air freshers to lend the smell of authenticity.
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The cave also features direct connections to many places in the tri-state area thanks to the BatManuel Magnetic Railgun Transport system (see public works project #22333045yt550-05.
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Very few people can write a grant request like BatManuel.
Edit the Resource Title: You can revise the name of your character’s resource by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the resource represents. A descriptive title, such as "Private Jet" or "Underground Safehouse," helps define the value of the resource your character has access to.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the resource:
Enterprise: Resources related to business or organizational assets, such as "Company Shares" or "Corporate Headquarters."
Finance: Financial resources that provide monetary influence, like "Trust Fund" or "Private Equity."
General: Resources that don't fit into a specific category, such as "Private Library" or "Underground Contacts."
Influence: Social or political resources, like "Media Contacts" or "Political Ties."
Location: Physical places or areas your character has access to, such as "Secluded Island" or "Luxury Penthouse."
Tech: Resources centered around technology, such as "Supercomputer Access" or "Drone Fleet."
Unique: One-of-a-kind or rare resources, like "Ancient Relic" or "Alien Technology."
Utility: Practical resources that provide a range of services, such as "Private Security Team" or "Delivery Fleet."
Weapon: Access to large or specialized weaponry, like "Armored Convoy" or "Laser Defense Grid."
Vehicle: Forms of transportation your character can utilize, like "Private Yacht" or "Helicopter Fleet."
Other: For resources that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how this resource benefits your character. Be clear about its impact, how your character accesses or controls it, and any relevant context or backstory that makes it significant to your character’s story.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the resource in your character resource list.
Understand the Difference Between a Resource and Equipment:
Resource: Something your character has access to, such as "Private Jet" or "Corporate Office," but doesn’t necessarily carry with them.
Equipment: Items your character can carry and use directly, like "Lockpicking Kit" or "Protective Vest."
ORIGINAL WRITE UP: Unique; Based on a 1965 Lincoln Futura concept car, BatmauelMobile is the functional car capable of rocket assisted speed of unto 300mph. The vehicle is a heavily armored tactical assault vehicle and a personalized custom-built pursuit and capture vehicle that is used by Batmanuel theoretically in his fight against crime, but is more often used for cruising and attempting to pick up chicks on Conney Island Blvd. The vehicle is poorly designed with questionable maneuverability and strong likelihood of exploding if pushed past speeds of 40 mph.
Unique; Based on a 1965 Lincoln Futura concept car, BatmauelMobile is the functional car capable of rocket assisted speed of unto 300mph. The vehicle is a heavily armored tactical assault vehicle and a personalized custom-built pursuit and capture vehicle that is used by Batmanuel theoretically in his fight against crime, but is more often used for cruising and attempting to pick up chicks on Conney Island Blvd. The vehicle is poorly designed with questionable maneuverability and strong likelihood of exploding if pushed past speeds of 40 mph.
Edit the Resource Title: You can revise the name of your character’s resource by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the resource represents. A descriptive title, such as "Private Jet" or "Underground Safehouse," helps define the value of the resource your character has access to.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the resource:
Enterprise: Resources related to business or organizational assets, such as "Company Shares" or "Corporate Headquarters."
Finance: Financial resources that provide monetary influence, like "Trust Fund" or "Private Equity."
General: Resources that don't fit into a specific category, such as "Private Library" or "Underground Contacts."
Influence: Social or political resources, like "Media Contacts" or "Political Ties."
Location: Physical places or areas your character has access to, such as "Secluded Island" or "Luxury Penthouse."
Tech: Resources centered around technology, such as "Supercomputer Access" or "Drone Fleet."
Unique: One-of-a-kind or rare resources, like "Ancient Relic" or "Alien Technology."
Utility: Practical resources that provide a range of services, such as "Private Security Team" or "Delivery Fleet."
Weapon: Access to large or specialized weaponry, like "Armored Convoy" or "Laser Defense Grid."
Vehicle: Forms of transportation your character can utilize, like "Private Yacht" or "Helicopter Fleet."
Other: For resources that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how this resource benefits your character. Be clear about its impact, how your character accesses or controls it, and any relevant context or backstory that makes it significant to your character’s story.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the resource in your character resource list.
Understand the Difference Between a Resource and Equipment:
Resource: Something your character has access to, such as "Private Jet" or "Corporate Office," but doesn’t necessarily carry with them.
Equipment: Items your character can carry and use directly, like "Lockpicking Kit" or "Protective Vest."
ORIGINAL WRITE UP: Vehicle; Another of Batmanuel's luxury crime-fighting toys. The plane is actually a modified MBC Aviation SlipStream ($46 million plus "extras"). It's detailed to resemble a standard mid-size corporate jet during take-offs and landings.
At cruising altitude (35,000-45,0000 ft.), telescoping wings retract. Exterior sections of tail and nose-cone envelop cockpit and cabin fuselage for higher altitude pressurization.
Gaining further altitude (45,000-55,000 ft.) delta fins in the tail and snub winglets elongate to increase efficiency and stability as speeds approach supersonic.
At ceiling altitudes (55,000-60,000 ft.) "smart" paint on exterior radar-shielding ceramics responds to dropping air pressure and temperature, thus camouflaging the Batplane's exterior to stealthy black.
Avionics include ergonomic "at-a-glance" viewing levels for all electronics and multifunction displays. The breakaway canopy allows for pilot/co-pilot emergency ejection. The reinforced acrylic glass canopy windows polarize at stealth altitude.
V/STOL takeoff/landing capabilities allow for short runway take-offs, landings, and can hover.
The Batmanuel Plane is equipped with an absurd amount of armaments and weapon systems ranging from machine guns to high-tech cutting edge "pain-inducing rays"; None of these have ever been used.
Personal comforts include a waterbed, large curved flatscreen, disco ball, and an extensive wet bar; These have all seen considerable use.
Vehicle; Another of Batmanuel's luxury crime-fighting toys. The plane is actually a modified MBC Aviation SlipStream ($46 million plus "extras"). It's detailed to resemble a standard mid-size corporate jet during take-offs and landings.
At cruising altitude (35,000-45,0000 ft.), telescoping wings retract. Exterior sections of tail and nose-cone envelop cockpit and cabin fuselage for higher altitude pressurization.
Gaining further altitude (45,000-55,000 ft.) delta fins in the tail and snub winglets elongate to increase efficiency and stability as speeds approach supersonic.
At ceiling altitudes (55,000-60,000 ft.) "smart" paint on exterior radar-shielding ceramics responds to dropping air pressure and temperature, thus camouflaging the Batplane's exterior to stealthy black.
Avionics include ergonomic "at-a-glance" viewing levels for all electronics and multifunction displays. The breakaway canopy allows for pilot/co-pilot emergency ejection. The reinforced acrylic glass canopy windows polarize at stealth altitude.
V/STOL takeoff/landing capabilities allow for short runway take-offs, landings, and can hover.
The Batmanuel Plane is equipped with an absurd amount of armaments and weapon systems ranging from machine guns to high-tech cutting edge "pain-inducing rays"; None of these have ever been used.
Personal comforts include a waterbed, large curved flatscreen, disco ball, and an extensive wet bar; These have all seen considerable use.
Edit the Skill Name: You can revise the name of your character’s skill by editing the text in the input field. Ensure the skill name is clear and specific, providing a quick understanding of what the skill entails. A descriptive name, such as "Advanced Hand-to-Hand Combat" or "Expert Negotiation," helps define the value of the skill.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the skill:
Agriculture: Skills related to farming, crop management, and food production.
Alternative Sciences: Skills in unconventional scientific disciplines, such as parapsychology or fringe theories.
Astronomy: Skills related to the study of celestial objects and space.
Biology: Skills related to the study of living organisms, including zoology, botany, and genetics.
Business: Skills in commerce, management, and entrepreneurship.
Chemistry: Skills in chemical analysis, synthesis, and reactions.
Crime: Skills involving criminal activities or law enforcement, such as investigation or covert operations.
Cognitive Sciences: Skills in understanding mental processes and behavior, including psychology and neurology.
Computer Sciences: Skills in computing, programming, and information technology.
Earth Sciences: Skills related to geology, meteorology, or environmental studies.
Engineering: Skills in designing, building, and maintaining structures, machines, or systems.
Fighting: Skills in combat, self-defense, or martial arts.
Finance: Skills in managing money, investments, and economics.
General: Skills that don't fit into a specific category, such as "Public Speaking" or "Problem Solving."
Humanities: Skills in arts, culture, and human behavior, including history and philosophy.
Law: Skills in legal knowledge, criminal justice, or advocacy.
Liberal Arts: Broad academic skills encompassing literature, history, and general education.
Medicine: Skills in medical practices, treatments, or healthcare.
Mental: Skills involving mental resilience, strategy, or psychological warfare.
Mystic: Skills related to magic, spirituality, or arcane knowledge.
Research: Skills in gathering, analyzing, and synthesizing information or data.
Occult: Skills involving hidden or forbidden knowledge, including the supernatural.
Other: For skills that don’t fit neatly into any other category.
Physics: Skills in the study of matter, energy, and the laws governing the physical universe.
Piloting: Skills in operating vehicles, especially aircraft or spacecraft.
Sports: Skills related to physical activities, athletics, or competitive games.
Travel: Skills in navigation, survival, or adapting to different environments.
Weapons: Skills in handling and utilizing weapons of various kinds.
Update the Description: Edit the description to provide details on how this skill benefits your character. Be clear about its impact, how your character developed or utilizes it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated skill name and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the skill in your character skill list.
ORIGINAL WRITE UP: General; Batmanuel exceptionally skilled at running away due to their extreme inherent cowardliness. If you take your eyes off him, there is every chance that he will have "vanished"e. If you look in the distance though you will likely see him hightailing it away - how he got that far is a mystery, but damn if he didn't do it.
General; Batmanuel exceptionally skilled at running away due to their extreme inherent cowardliness. If you take your eyes off him, there is every chance that he will have "vanished"e. If you look in the distance though you will likely see him hightailing it away - how he got that far is a mystery, but damn if he didn't do it.
Edit the Skill Name: You can revise the name of your character’s skill by editing the text in the input field. Ensure the skill name is clear and specific, providing a quick understanding of what the skill entails. A descriptive name, such as "Advanced Hand-to-Hand Combat" or "Expert Negotiation," helps define the value of the skill.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the skill:
Agriculture: Skills related to farming, crop management, and food production.
Alternative Sciences: Skills in unconventional scientific disciplines, such as parapsychology or fringe theories.
Astronomy: Skills related to the study of celestial objects and space.
Biology: Skills related to the study of living organisms, including zoology, botany, and genetics.
Business: Skills in commerce, management, and entrepreneurship.
Chemistry: Skills in chemical analysis, synthesis, and reactions.
Crime: Skills involving criminal activities or law enforcement, such as investigation or covert operations.
Cognitive Sciences: Skills in understanding mental processes and behavior, including psychology and neurology.
Computer Sciences: Skills in computing, programming, and information technology.
Earth Sciences: Skills related to geology, meteorology, or environmental studies.
Engineering: Skills in designing, building, and maintaining structures, machines, or systems.
Fighting: Skills in combat, self-defense, or martial arts.
Finance: Skills in managing money, investments, and economics.
General: Skills that don't fit into a specific category, such as "Public Speaking" or "Problem Solving."
Humanities: Skills in arts, culture, and human behavior, including history and philosophy.
Law: Skills in legal knowledge, criminal justice, or advocacy.
Liberal Arts: Broad academic skills encompassing literature, history, and general education.
Medicine: Skills in medical practices, treatments, or healthcare.
Mental: Skills involving mental resilience, strategy, or psychological warfare.
Mystic: Skills related to magic, spirituality, or arcane knowledge.
Research: Skills in gathering, analyzing, and synthesizing information or data.
Occult: Skills involving hidden or forbidden knowledge, including the supernatural.
Other: For skills that don’t fit neatly into any other category.
Physics: Skills in the study of matter, energy, and the laws governing the physical universe.
Piloting: Skills in operating vehicles, especially aircraft or spacecraft.
Sports: Skills related to physical activities, athletics, or competitive games.
Travel: Skills in navigation, survival, or adapting to different environments.
Weapons: Skills in handling and utilizing weapons of various kinds.
Update the Description: Edit the description to provide details on how this skill benefits your character. Be clear about its impact, how your character developed or utilizes it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated skill name and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the skill in your character skill list.
ORIGINAL WRITE UP: Agriculture; <em>Batmanuel</em> is a skilled horticulturalist who is fully capable of laying out and caring for of a plot of ground (garden) devoted partially or wholly to the growing of plants such as flowers, herbs, or vegetables. Gardens can range in scale from a flower box attached to an outdoor windowsill
to a fruit orchard, to the caring for a national park; <em>Batmanuel</em> has a green thumb.
Agriculture; <em>Batmanuel</em> is a skilled horticulturalist who is fully capable of laying out and caring for of a plot of ground (garden) devoted partially or wholly to the growing of plants such as flowers, herbs, or vegetables. Gardens can range in scale from a flower box attached to an outdoor windowsill
to a fruit orchard, to the caring for a national park; <em>Batmanuel</em> has a green thumb.
Edit the Skill Name: You can revise the name of your character’s skill by editing the text in the input field. Ensure the skill name is clear and specific, providing a quick understanding of what the skill entails. A descriptive name, such as "Advanced Hand-to-Hand Combat" or "Expert Negotiation," helps define the value of the skill.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the skill:
Agriculture: Skills related to farming, crop management, and food production.
Alternative Sciences: Skills in unconventional scientific disciplines, such as parapsychology or fringe theories.
Astronomy: Skills related to the study of celestial objects and space.
Biology: Skills related to the study of living organisms, including zoology, botany, and genetics.
Business: Skills in commerce, management, and entrepreneurship.
Chemistry: Skills in chemical analysis, synthesis, and reactions.
Crime: Skills involving criminal activities or law enforcement, such as investigation or covert operations.
Cognitive Sciences: Skills in understanding mental processes and behavior, including psychology and neurology.
Computer Sciences: Skills in computing, programming, and information technology.
Earth Sciences: Skills related to geology, meteorology, or environmental studies.
Engineering: Skills in designing, building, and maintaining structures, machines, or systems.
Fighting: Skills in combat, self-defense, or martial arts.
Finance: Skills in managing money, investments, and economics.
General: Skills that don't fit into a specific category, such as "Public Speaking" or "Problem Solving."
Humanities: Skills in arts, culture, and human behavior, including history and philosophy.
Law: Skills in legal knowledge, criminal justice, or advocacy.
Liberal Arts: Broad academic skills encompassing literature, history, and general education.
Medicine: Skills in medical practices, treatments, or healthcare.
Mental: Skills involving mental resilience, strategy, or psychological warfare.
Mystic: Skills related to magic, spirituality, or arcane knowledge.
Research: Skills in gathering, analyzing, and synthesizing information or data.
Occult: Skills involving hidden or forbidden knowledge, including the supernatural.
Other: For skills that don’t fit neatly into any other category.
Physics: Skills in the study of matter, energy, and the laws governing the physical universe.
Piloting: Skills in operating vehicles, especially aircraft or spacecraft.
Sports: Skills related to physical activities, athletics, or competitive games.
Travel: Skills in navigation, survival, or adapting to different environments.
Weapons: Skills in handling and utilizing weapons of various kinds.
Update the Description: Edit the description to provide details on how this skill benefits your character. Be clear about its impact, how your character developed or utilizes it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated skill name and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the skill in your character skill list.
ORIGINAL WRITE UP: Business; Batmanuel is practiced <em>grant writer</em>. He knows the ins and outs and loopholes of completing the complex application process to obtain financial funding for their project, whatever it might be. They know how to find the right institution to obtain the right type of grant from the right source be it a government department, corporation, foundation, or trust...
Business; Batmanuel is practiced <em>grant writer</em>. He knows the ins and outs and loopholes of completing the complex application process to obtain financial funding for their project, whatever it might be. They know how to find the right institution to obtain the right type of grant from the right source be it a government department, corporation, foundation, or trust...
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