We come into this world alone and we leave the same way. The time we spent in between - time spent alive, sharing, learning together... is all that makes life worth living.
SUMMARY: PC/FC/; An American Born mutant, Jean Grey is a mutant whose mutation first manifested in uncontrollable telekinetic abilities which brought her to the attention of the Xavier Institute. There, Professor Charles Xavier helped her not only to learn to control her considerable telekinetic abilities, but to also develop her latent telepathic abilities as well. She join the first class of X-Men know then as Marvel Girl and has since graduated the institute with a doctorate in psychology and has adopted the new codename of Psyche.
She has been a constant at the Xaviers, helping the school to grow into an institute and the professor to pursue his dream dream of a world where mutants and human beings can peaceful coexist; She is considered by many to be the heart of the institute
Edit the Item Title: You can revise the name of your item by editing the text in the input field. Ensure the name is still clear and recognizable, providing a quick understanding of what the item is. If the item is unique or specific, make sure it’s descriptive enough, like "Batarang" (a bat-shaped boomerang used by Batman).
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the item's purpose:
Defense: Items for protection, like a bulletproof vest or mace.
General: Use this for items that don’t fit into other categories.
Restraint: Items meant to bind or restrict, like handcuffs or zip ties.
Tool: Items for performing tasks, such as a wrench or screwdriver.
Utility: General-purpose items, like a utility knife that may be useful in various situations.
Weapon: Items primarily for offense, like guns or knives.
Update the Description: Edit the description to provide any new details or correct information about the item. Be sure to describe the item’s characteristics, functionality, and any relevant history. Keep the focus on the item itself, rather than the character using it.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the item in your equipment list.
Understand the Difference Between Equipment and Resources:
Equipment: Items you carry with you daily, such as a smartphone, keys, or a handkerchief.
Resource: Something you have access to but don’t carry on you, like a car (which may be equipment) or a plane (considered a resource due to its size).
ORIGINAL WRITE UP: General; Smart Phone; A sophisticated smart-phone the equal of Apple's iPhone or the Stark's SMART <sup>SX</sup> smart phone. The xPhone 3 can perform all the same basic capabilities of any other smart phone on the market. In addition to being able to make calls, text messaging, internet browsing, running apps (all apps regardless of OS configuration/needs), superior security and 64 byte encryption, the xPhone THREE can act like a portable Cerebro covering an area of 100 yards; The xPhone 3 also includes a homing beacon and emergency self destruct option.
General; Smart Phone; A sophisticated smart-phone the equal of Apple's iPhone or the Stark's SMART <sup>SX</sup> smart phone. The xPhone 3 can perform all the same basic capabilities of any other smart phone on the market. In addition to being able to make calls, text messaging, internet browsing, running apps (all apps regardless of OS configuration/needs), superior security and 64 byte encryption, the xPhone THREE can act like a portable Cerebro covering an area of 100 yards; The xPhone 3 also includes a homing beacon and emergency self destruct option.
Edit the Resource Title: You can revise the name of your character’s resource by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the resource represents. A descriptive title, such as "Private Jet" or "Underground Safehouse," helps define the value of the resource your character has access to.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the resource:
Enterprise: Resources related to business or organizational assets, such as "Company Shares" or "Corporate Headquarters."
Finance: Financial resources that provide monetary influence, like "Trust Fund" or "Private Equity."
General: Resources that don't fit into a specific category, such as "Private Library" or "Underground Contacts."
Influence: Social or political resources, like "Media Contacts" or "Political Ties."
Location: Physical places or areas your character has access to, such as "Secluded Island" or "Luxury Penthouse."
Tech: Resources centered around technology, such as "Supercomputer Access" or "Drone Fleet."
Unique: One-of-a-kind or rare resources, like "Ancient Relic" or "Alien Technology."
Utility: Practical resources that provide a range of services, such as "Private Security Team" or "Delivery Fleet."
Weapon: Access to large or specialized weaponry, like "Armored Convoy" or "Laser Defense Grid."
Vehicle: Forms of transportation your character can utilize, like "Private Yacht" or "Helicopter Fleet."
Other: For resources that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how this resource benefits your character. Be clear about its impact, how your character accesses or controls it, and any relevant context or backstory that makes it significant to your character’s story.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the resource in your character resource list.
Understand the Difference Between a Resource and Equipment:
Resource: Something your character has access to, such as "Private Jet" or "Corporate Office," but doesn’t necessarily carry with them.
Equipment: Items your character can carry and use directly, like "Lockpicking Kit" or "Protective Vest."
ORIGINAL WRITE UP: Finance; Psyche maintains a small personal checking account from which he regularly receives disbursements from for his services to the Xavier Institute (X-Men). His annual stipend is the equivalent of 128k per year; He has an accrued total of 638k in investment funds which are managed by the xTrust.
Finance; Psyche maintains a small personal checking account from which he regularly receives disbursements from for his services to the Xavier Institute (X-Men). His annual stipend is the equivalent of 128k per year; He has an accrued total of 638k in investment funds which are managed by the xTrust.
Edit the Resource Title: You can revise the name of your character’s resource by editing the text in the input field. Ensure the title is clear and specific, providing a quick understanding of what the resource represents. A descriptive title, such as "Private Jet" or "Underground Safehouse," helps define the value of the resource your character has access to.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the resource:
Enterprise: Resources related to business or organizational assets, such as "Company Shares" or "Corporate Headquarters."
Finance: Financial resources that provide monetary influence, like "Trust Fund" or "Private Equity."
General: Resources that don't fit into a specific category, such as "Private Library" or "Underground Contacts."
Influence: Social or political resources, like "Media Contacts" or "Political Ties."
Location: Physical places or areas your character has access to, such as "Secluded Island" or "Luxury Penthouse."
Tech: Resources centered around technology, such as "Supercomputer Access" or "Drone Fleet."
Unique: One-of-a-kind or rare resources, like "Ancient Relic" or "Alien Technology."
Utility: Practical resources that provide a range of services, such as "Private Security Team" or "Delivery Fleet."
Weapon: Access to large or specialized weaponry, like "Armored Convoy" or "Laser Defense Grid."
Vehicle: Forms of transportation your character can utilize, like "Private Yacht" or "Helicopter Fleet."
Other: For resources that don’t fit neatly into any other category.
Update the Description: Edit the description to provide details on how this resource benefits your character. Be clear about its impact, how your character accesses or controls it, and any relevant context or backstory that makes it significant to your character’s story.
Review Spelling and Grammar: Before saving your changes, double-check the updated title and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the resource in your character resource list.
Understand the Difference Between a Resource and Equipment:
Resource: Something your character has access to, such as "Private Jet" or "Corporate Office," but doesn’t necessarily carry with them.
Equipment: Items your character can carry and use directly, like "Lockpicking Kit" or "Protective Vest."
ORIGINAL WRITE UP: Finance; Psyche maintains a small personal checking account from which he regularly receives disbursements from for his services to the Xavier Institute (X-Men). His annual stipend is the equivalent of 128k per year; He has an accrued total of 830k in investment funds which are managed by the xTrust.
Finance; Psyche maintains a small personal checking account from which he regularly receives disbursements from for his services to the Xavier Institute (X-Men). His annual stipend is the equivalent of 128k per year; He has an accrued total of 830k in investment funds which are managed by the xTrust.
Edit the Skill Name: You can revise the name of your character’s skill by editing the text in the input field. Ensure the skill name is clear and specific, providing a quick understanding of what the skill entails. A descriptive name, such as "Advanced Hand-to-Hand Combat" or "Expert Negotiation," helps define the value of the skill.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the skill:
Agriculture: Skills related to farming, crop management, and food production.
Alternative Sciences: Skills in unconventional scientific disciplines, such as parapsychology or fringe theories.
Astronomy: Skills related to the study of celestial objects and space.
Biology: Skills related to the study of living organisms, including zoology, botany, and genetics.
Business: Skills in commerce, management, and entrepreneurship.
Chemistry: Skills in chemical analysis, synthesis, and reactions.
Crime: Skills involving criminal activities or law enforcement, such as investigation or covert operations.
Cognitive Sciences: Skills in understanding mental processes and behavior, including psychology and neurology.
Computer Sciences: Skills in computing, programming, and information technology.
Earth Sciences: Skills related to geology, meteorology, or environmental studies.
Engineering: Skills in designing, building, and maintaining structures, machines, or systems.
Fighting: Skills in combat, self-defense, or martial arts.
Finance: Skills in managing money, investments, and economics.
General: Skills that don't fit into a specific category, such as "Public Speaking" or "Problem Solving."
Humanities: Skills in arts, culture, and human behavior, including history and philosophy.
Law: Skills in legal knowledge, criminal justice, or advocacy.
Liberal Arts: Broad academic skills encompassing literature, history, and general education.
Medicine: Skills in medical practices, treatments, or healthcare.
Mental: Skills involving mental resilience, strategy, or psychological warfare.
Mystic: Skills related to magic, spirituality, or arcane knowledge.
Research: Skills in gathering, analyzing, and synthesizing information or data.
Occult: Skills involving hidden or forbidden knowledge, including the supernatural.
Other: For skills that don’t fit neatly into any other category.
Physics: Skills in the study of matter, energy, and the laws governing the physical universe.
Piloting: Skills in operating vehicles, especially aircraft or spacecraft.
Sports: Skills related to physical activities, athletics, or competitive games.
Travel: Skills in navigation, survival, or adapting to different environments.
Weapons: Skills in handling and utilizing weapons of various kinds.
Update the Description: Edit the description to provide details on how this skill benefits your character. Be clear about its impact, how your character developed or utilizes it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated skill name and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the skill in your character skill list.
ORIGINAL WRITE UP: Fighting; Since enrolling in the Xavier Institute, Eva as been exposed to various forms of self-defense, hand-to-hand combat, and several forms of the martial arts. And while she has yet to settle into a particular course of combat training with the intent to master, she has learned the basics of how to handle herself in a fight, both offensively and defensively. She knows how to throw a punch, roll with a fall, and how best to dodge an oncoming physical assault. Her training has also extended to firearms, enough so that she can competently handle most small sidearms (guns); She has some training with using knives in hand to hand combat.
Fighting; Since enrolling in the Xavier Institute, Eva as been exposed to various forms of self-defense, hand-to-hand combat, and several forms of the martial arts. And while she has yet to settle into a particular course of combat training with the intent to master, she has learned the basics of how to handle herself in a fight, both offensively and defensively. She knows how to throw a punch, roll with a fall, and how best to dodge an oncoming physical assault. Her training has also extended to firearms, enough so that she can competently handle most small sidearms (guns); She has some training with using knives in hand to hand combat.
Edit the Skill Name: You can revise the name of your character’s skill by editing the text in the input field. Ensure the skill name is clear and specific, providing a quick understanding of what the skill entails. A descriptive name, such as "Advanced Hand-to-Hand Combat" or "Expert Negotiation," helps define the value of the skill.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the skill:
Agriculture: Skills related to farming, crop management, and food production.
Alternative Sciences: Skills in unconventional scientific disciplines, such as parapsychology or fringe theories.
Astronomy: Skills related to the study of celestial objects and space.
Biology: Skills related to the study of living organisms, including zoology, botany, and genetics.
Business: Skills in commerce, management, and entrepreneurship.
Chemistry: Skills in chemical analysis, synthesis, and reactions.
Crime: Skills involving criminal activities or law enforcement, such as investigation or covert operations.
Cognitive Sciences: Skills in understanding mental processes and behavior, including psychology and neurology.
Computer Sciences: Skills in computing, programming, and information technology.
Earth Sciences: Skills related to geology, meteorology, or environmental studies.
Engineering: Skills in designing, building, and maintaining structures, machines, or systems.
Fighting: Skills in combat, self-defense, or martial arts.
Finance: Skills in managing money, investments, and economics.
General: Skills that don't fit into a specific category, such as "Public Speaking" or "Problem Solving."
Humanities: Skills in arts, culture, and human behavior, including history and philosophy.
Law: Skills in legal knowledge, criminal justice, or advocacy.
Liberal Arts: Broad academic skills encompassing literature, history, and general education.
Medicine: Skills in medical practices, treatments, or healthcare.
Mental: Skills involving mental resilience, strategy, or psychological warfare.
Mystic: Skills related to magic, spirituality, or arcane knowledge.
Research: Skills in gathering, analyzing, and synthesizing information or data.
Occult: Skills involving hidden or forbidden knowledge, including the supernatural.
Other: For skills that don’t fit neatly into any other category.
Physics: Skills in the study of matter, energy, and the laws governing the physical universe.
Piloting: Skills in operating vehicles, especially aircraft or spacecraft.
Sports: Skills related to physical activities, athletics, or competitive games.
Travel: Skills in navigation, survival, or adapting to different environments.
Weapons: Skills in handling and utilizing weapons of various kinds.
Update the Description: Edit the description to provide details on how this skill benefits your character. Be clear about its impact, how your character developed or utilizes it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated skill name and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the skill in your character skill list.
ORIGINAL WRITE UP: Computer sciences; While not a hacker or computer programmer, Psyche possesses asolid skillset when it comes to operating and maintaining a computer and personal networks such as one might find at home or in their car. Her natural intelligence is a proven asset when running advanced data analysis or modeling/sequencing/simulation programs, primarily related to epidemiology. However, the skills are very transferable and she has been able to adapt her skills to be a moderately competent with attempting utilizing old technology like programming her parents VCR clock.
Computer sciences; While not a hacker or computer programmer, Psyche possesses asolid skillset when it comes to operating and maintaining a computer and personal networks such as one might find at home or in their car. Her natural intelligence is a proven asset when running advanced data analysis or modeling/sequencing/simulation programs, primarily related to epidemiology. However, the skills are very transferable and she has been able to adapt her skills to be a moderately competent with attempting utilizing old technology like programming her parents VCR clock.
Edit the Skill Name: You can revise the name of your character’s skill by editing the text in the input field. Ensure the skill name is clear and specific, providing a quick understanding of what the skill entails. A descriptive name, such as "Advanced Hand-to-Hand Combat" or "Expert Negotiation," helps define the value of the skill.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the skill:
Agriculture: Skills related to farming, crop management, and food production.
Alternative Sciences: Skills in unconventional scientific disciplines, such as parapsychology or fringe theories.
Astronomy: Skills related to the study of celestial objects and space.
Biology: Skills related to the study of living organisms, including zoology, botany, and genetics.
Business: Skills in commerce, management, and entrepreneurship.
Chemistry: Skills in chemical analysis, synthesis, and reactions.
Crime: Skills involving criminal activities or law enforcement, such as investigation or covert operations.
Cognitive Sciences: Skills in understanding mental processes and behavior, including psychology and neurology.
Computer Sciences: Skills in computing, programming, and information technology.
Earth Sciences: Skills related to geology, meteorology, or environmental studies.
Engineering: Skills in designing, building, and maintaining structures, machines, or systems.
Fighting: Skills in combat, self-defense, or martial arts.
Finance: Skills in managing money, investments, and economics.
General: Skills that don't fit into a specific category, such as "Public Speaking" or "Problem Solving."
Humanities: Skills in arts, culture, and human behavior, including history and philosophy.
Law: Skills in legal knowledge, criminal justice, or advocacy.
Liberal Arts: Broad academic skills encompassing literature, history, and general education.
Medicine: Skills in medical practices, treatments, or healthcare.
Mental: Skills involving mental resilience, strategy, or psychological warfare.
Mystic: Skills related to magic, spirituality, or arcane knowledge.
Research: Skills in gathering, analyzing, and synthesizing information or data.
Occult: Skills involving hidden or forbidden knowledge, including the supernatural.
Other: For skills that don’t fit neatly into any other category.
Physics: Skills in the study of matter, energy, and the laws governing the physical universe.
Piloting: Skills in operating vehicles, especially aircraft or spacecraft.
Sports: Skills related to physical activities, athletics, or competitive games.
Travel: Skills in navigation, survival, or adapting to different environments.
Weapons: Skills in handling and utilizing weapons of various kinds.
Update the Description: Edit the description to provide details on how this skill benefits your character. Be clear about its impact, how your character developed or utilizes it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated skill name and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the skill in your character skill list.
ORIGINAL WRITE UP: Medicine; Psyche is a trained psychologist specializing in childhood development. As such she is skilled with administering emergency medical first aid and battlefield triage as well as diagnosis, treatment, surgery and long-term care equal to that of any EMT.
Medicine; Psyche is a trained psychologist specializing in childhood development. As such she is skilled with administering emergency medical first aid and battlefield triage as well as diagnosis, treatment, surgery and long-term care equal to that of any EMT.
Edit the Skill Name: You can revise the name of your character’s skill by editing the text in the input field. Ensure the skill name is clear and specific, providing a quick understanding of what the skill entails. A descriptive name, such as "Advanced Hand-to-Hand Combat" or "Expert Negotiation," helps define the value of the skill.
Change the Category: If you need to update the category, simply select a new one from the dropdown. Choose the category that best fits the nature of the skill:
Agriculture: Skills related to farming, crop management, and food production.
Alternative Sciences: Skills in unconventional scientific disciplines, such as parapsychology or fringe theories.
Astronomy: Skills related to the study of celestial objects and space.
Biology: Skills related to the study of living organisms, including zoology, botany, and genetics.
Business: Skills in commerce, management, and entrepreneurship.
Chemistry: Skills in chemical analysis, synthesis, and reactions.
Crime: Skills involving criminal activities or law enforcement, such as investigation or covert operations.
Cognitive Sciences: Skills in understanding mental processes and behavior, including psychology and neurology.
Computer Sciences: Skills in computing, programming, and information technology.
Earth Sciences: Skills related to geology, meteorology, or environmental studies.
Engineering: Skills in designing, building, and maintaining structures, machines, or systems.
Fighting: Skills in combat, self-defense, or martial arts.
Finance: Skills in managing money, investments, and economics.
General: Skills that don't fit into a specific category, such as "Public Speaking" or "Problem Solving."
Humanities: Skills in arts, culture, and human behavior, including history and philosophy.
Law: Skills in legal knowledge, criminal justice, or advocacy.
Liberal Arts: Broad academic skills encompassing literature, history, and general education.
Medicine: Skills in medical practices, treatments, or healthcare.
Mental: Skills involving mental resilience, strategy, or psychological warfare.
Mystic: Skills related to magic, spirituality, or arcane knowledge.
Research: Skills in gathering, analyzing, and synthesizing information or data.
Occult: Skills involving hidden or forbidden knowledge, including the supernatural.
Other: For skills that don’t fit neatly into any other category.
Physics: Skills in the study of matter, energy, and the laws governing the physical universe.
Piloting: Skills in operating vehicles, especially aircraft or spacecraft.
Sports: Skills related to physical activities, athletics, or competitive games.
Travel: Skills in navigation, survival, or adapting to different environments.
Weapons: Skills in handling and utilizing weapons of various kinds.
Update the Description: Edit the description to provide details on how this skill benefits your character. Be clear about its impact, how your character developed or utilizes it, and any relevant backstory that makes it significant to your character’s abilities.
Review Spelling and Grammar: Before saving your changes, double-check the updated skill name and description for clarity and correctness. Make sure everything is grammatically accurate and easy to understand.
Save Your Changes: After reviewing and updating all necessary fields, click the "Save" button to finalize your edits. You can return and make further changes anytime by using the edit icon next to the skill in your character skill list.
ORIGINAL WRITE UP: Fighting; Hand-to-Hand Combat; Like all members of the X-Men, Psyche has undergone tremendous amounts of vigors training including hand-to-hand combat, striking, dodging, and when necessary taking a blow.
Fighting; Hand-to-Hand Combat; Like all members of the X-Men, Psyche has undergone tremendous amounts of vigors training including hand-to-hand combat, striking, dodging, and when necessary taking a blow.
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